If this is an experiment to see if they can really change things up... I would consider it a failed experiment.
I would rather unsub than play a game that is like this.


If this is an experiment to see if they can really change things up... I would consider it a failed experiment.
I would rather unsub than play a game that is like this.
ok seeya
legit though, the fight actually introduces some sort of difficulty that isn't just mechanics for once. it isn't difficult if you know how to use your brain, but for others it apparently is



It's one of the easiest Extreme fights in the game (if not the easiest), people just can't handle it when the actually need to look at the boss and not a cast bar. He's very slow and the only thing difficult about it is that it's putting more reliance on people to actually move than healers just dragging their corpse through.
I hope more fights like this are introduced, sans no healing because I would like to see traditional comps back.
wholeheartedly agree, i'd love to see more fights like this, along with more mechanics introduced in the fights as well. the fight is very easy, just gotta see who he's facing and winding up his animations for, and move, if you're ranged. for melee i hear you can just stand under him -- so it is easily achievable once people have an idea of how he worksIt's one of the easiest Extreme fights in the game (if not the easiest), people just can't handle it when the actually need to look at the boss and not a cast bar. He's very slow and the only thing difficult about it is that it's putting more reliance on people to actually move than healers just dragging their corpse through.
I hope more fights like this are introduced, sans no healing because I would like to see traditional comps back.

I love the cross over. I don't mind Ex but it's clear that the Monster Hunter World mechanics don't translate that well for FF XIV. A lot of the players really suck at dodging that tail and the 3 KO penalty (like in MHW) is really punishing. Basically I never had this much trouble with High Rank Rathalos in MHW than I do with the FF XIV version. The mechanics don't cross over well. Maybe reduce the hit box because I've seen Rathalos do the tail sweep but hit our poor bard who was clearly far enough away. Also melee need to stop sticking to his butt. Stick to the side!
Wait. Isnt this what we want? A fight thats actually hard? We been asking for harder 4 mans for years. I say more of this please. It just sucks players are cheesing it.
I don't think many people wanted this, especially as a special event. It's too punishing for most people; you can each make one mistake and end the run, and a healer mistake can snowball into multiple. Most of my tries have ended in the thirty minute mark simply because people get tired and make one or two mistakes, only to get one-shot for them. I've melded vit, and rath's rush and resulting poison still can ko me.
It relies on the player perfectly playing a long fight with significant randomness and a faster pace than some ex stuff. If it's what hard 4-mans will look like, I don't blame people for not wanting to touch them.
Last edited by RiyahArp; 08-09-2018 at 02:08 PM.
Maybe. The groups I've played with have enjoyed it and want more like this. I thought this was what people wanted. Least as far as harder content. Difficulty is a hard thing to scale tho, even harder when your base is as large as xivs.I don't think many people wanted this, especially as a special event. It's too punishing for most people; you can each make one mistake and end the run, and a healer mistake can snowball into multiple. Most of my tries have ended in the thirty minute mark simply because people get tired and make one or two mistakes, only to get one-shot for them. I've melded vit, and rath's rush and resulting poison still can ko me.



This is definitely not what i wanted. Five duty find tries so far and only one pull close to clearing. It's a pain as a healer.



It relies heavily on your healer if you've made any kind of mistake. I noticed when I went as a DPS, healers were very slow to esuna (and why I bit the bullet and went SCH for the majority of my kills). I mean, this shows you can make mistakes, a lot of them, and still kill it.
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