I don't like Pagos. I didn't particularly like Anemos, either, but Anemos was sort of close to what casual content should be, when the FATE train got set up - a rather easy, if time-consuming way to get things (to be honest, iLVL 355 was kind of an insult, since we had that at 4.2 launch with Byakko). Still, it wasn't that boring that nobody would bother, and it was easy enough to do.
However, Pagos was implemented...badly. Those who actually went to Pagos after it launched were mostly people who already did their raiding and had Diamond gear, in my experience, and very few casual players would bother with chains, because while it's not exactly hard, it's dull and mind-numbing. And the worst part, it's slow. It's so slow that I couldn't help but think "maybe I should try and PF Deltascape Savages, at least that should be fun at some point, and it'd take me less time for most of them, probably".
Considering that 370 Tomestone weapons don't require any measurable effort at all (1k tomestones is 5 hours per week twice, Kefka Normal x4 is another hour, Ridorana+Rabanastre are about 2 hours total = that's an investment of 13-15 hours at worst, easily doable on an "1 hour per day" schedule.
People who actually got Pagos weapons in the first two weeks usually didn't get more than 2 so far. That's basically raid-scale, considering time required per weapon. Imagine going into "casual" relic content and getting stuff at the same speed people got their raid gear when 4.2 launched.
The current implementation is a bit better, but it's still not really "casual content" unless you're riding the train. There should've been something more than challenge log that demands you kill 240 samey mobs per week for 1.5 levels at best. Quests, maybe, soloable FATEs? Something actually casual, since the relic is barely better than Tomestone weapons.