Hopped in for another hour and 15 mins. 1 NM spawned the entire duration. I'm at 14% of a single level after grinding the same rotation on auto-attacking mobs for over a full hour.
Realized it's just for a glam weapon. Won't be going back there.
Hopped in for another hour and 15 mins. 1 NM spawned the entire duration. I'm at 14% of a single level after grinding the same rotation on auto-attacking mobs for over a full hour.
Realized it's just for a glam weapon. Won't be going back there.
I find it really hard to get into the mood for it. Got to lvl 21 and I don't feel like going back. Which is terrible, because I want to go through the story for it.
I don’t need to complete Pagos to see that it’s a copy-paste of Anemos. With elements from prior relics (e.g., Light Farming) thrown in, and the aspects that made Anemos bearable (the NM Train) needlessly made more difficult.
I’m actually level 22. I gave Pagos two lockouts yesterday; all I got out of it was a sore wrist. Poor first impressions are difficult to change, and probably not the image SE wants to sell for their newest content.At the end, they are all level 20, and are here complaining again.
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Hyomin Park#0055
I wish they'd do away with the entire level grind in eureka. It was ok for anemos. Instead of repeating anemos, Pagos should still been 20, but have tougher NM's. Build the relic quest around getting things off certain NMs and such. Could have added more interesting things to do in there in place of the level grind. I enjoyed anemos more once I got to level cap. I liked the zone, the danger in it, just wasn't much to do. The level grind is not fun, replace it with more interesting things to do and they'd have some half way decent content.
I just think it's hilarious that they doubled down on the grind and seemingly made NMs spawn much less often. I don't know what they're thinking with it, unless this is all we have to do until like November (which is possible).
I was really hyped for Pagos but after first day found it very boring and complete waste of time. I like the first eureka way better. At least there doesn't take no hour plus to spawn a single nm. If had to rate it 1 out of 10 I would give it a rating of 1.
Last edited by hynaku; 08-09-2018 at 01:36 PM.
I don't think it's so much the aspect of the grind itself as much as it's like...
The grind feels so rewardless
Day one I had the challenge log to do which was not terribly painful and saw a couple NM spawns to break up the nothingness
but then day two once that was gone... It was like spending 1.5-2 hour periods in there just killing mobs. Not seeing any NM's, no challenge logs to watch and complete, no loot dropping to go open up, no quests to follow and see. Just sitting in a little white patch killing the same thing over and over while the "NM train" was nearby fruitlessly trying to spawn a boss. Then when It's time to do something else, All i see is less than 10% of a single level and nothing else
It just feels bad doing it and leaves me feeling bad afterwards for doing it
For eureka content yeah it may be all we have until November if not October for the next zone. Before then we do have a major patch in mid September though for the usual content like MSQ and raid. November is also Vegas fan fest where the first details of the 2019 expansion will be revealed.
But did those people enjoy it, or simply do it for the rewards? From what I've seen, the majority fall into the latter. They begrudgingly did the content because they wanted their dyeable relic armor.But If you want to judge the content before completing it, go ahead. I saw a lot of fus and BS about Eureka Anemos in the first day that were a lot exaggerated. Saying that the content was empty, nothing to do there, just mob grind and bla bla. At the end they are all lvl 20, and are here complaining again.
Guess what? They will be 35 at Logos.
Enjoy your time here judging content that you didn't complete know anything about.
I'm loving pagos, it's something to do, long term based.
People were saying the exact same thing about Anemos, "you haven't even completed it yet, so you can't judge it." Well, they completed it, and guess what? Nothing about the content changed since their first impression. There was nothing new to discover. Everything was the same as the day they first entered.
I suppose the slow level grind doesn't seem as bad if you think of it as the replacement for the most severe parts of the zodiac/anima steps. Some of those grinds pre-nerf were extremely slow. The alternative to raid weapons has always been tedious stuff we grind begrudgingly since ARR. I think adding more interesting things to do within Eureka would probably mean sacrificing something from other parts of the game so they have more time to work on it, or longer waits between patches.
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