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  1. #151
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mesarthim View Post
    I'm spending more time in a mobile game than Pagos.

    That's my review of Pagos.
    Literally picked up Sdorica on launch day, played it almost all day before seeing what pogos was and just went to the MHW event
    (1)

  2. #152
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MomomiMomi View Post
    But you had said that the suggestions should not be taken seriously. The problem is that they aren't listening to the suggestions. If they were, they would have gotten it right.
    They do listen to suggestions from the forums, but there are two problems. One is the lesson learned from Cataclysm in that players will always know less about a game than devs will. The other is that what suggestions they do get, they only get the ideas for them on a surface level and then try to reshape it from XI to XIV, and it never seems to end well unless there's some better source of inspiration.

    ....except now, looking at Eureka, I'm more hard-pressed to find myself believing that devs for this game know more than the players now.
    (1)

  3. #153
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,268
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Quote Originally Posted by LeoLupinos View Post
    Mostly of the whine are from players that used to be afk into the Anemos boring train.
    Baseless projection.
    (19)

  4. #154
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    They really ought to make chaining more rewarding if they're trying to push it as the primary way of gaining EXP by nerfing the NM spawn rate so badly. I never really was a fan of the train and like that they're actually trying to encourage being active in Eureka both through that and by making the relics require monster kills, though.

    On a related subject, I rather like the whole random factor of certain monsters occasionally adapting/mutating by becoming gigantic or changing into something else entirely.
    (3)

  5. #155
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kazrah View Post
    They do listen to suggestions from the forums, but there are two problems. One is the lesson learned from Cataclysm in that players will always know less about a game than devs will. The other is that what suggestions they do get, they only get the ideas for them on a surface level and then try to reshape it from XI to XIV, and it never seems to end well unless there's some better source of inspiration.

    ....except now, looking at Eureka, I'm more hard-pressed to find myself believing that devs for this game know more than the players now.
    I'll use an extremely basic suggestion that I've seen countless times and we still don't have. ZNM. VwNM. Empyrean Weapon NMs. Whatever you want to call it, in short: poppable NMs. There's really no excuse for not being able to translate this into any game. And yet we don't have anything like it. Instead, they've done nothing but double down on this game's version of NMs, The Hunt, which is nothing more than a zerg, and suffers from complaints from both sides of the spectrum of content-doers: small groups and large groups.

    Poppable NMs allows for content to be done with a large group, but not too large, or even as small as you want, without the need of creating an instance for it, and without interference from other players. You could even have a system in which you have to track down, i.e., actually hunt the beast. It allows for the NMs to have interesting mechanics. It solves pretty much all of the issues that The Hunt has. And yet here we are, 4 years later, and nothing.

    No, I dare say, they are not listening to suggestions.
    (7)

  6. #156
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,407
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I spent a full lockout in Eureka last night and I only heard of one NM spawning and then they complained about not having enough to kill it so they gave up.
    (3)

  7. #157
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Ya'll doing anemos for the weekly challenge log, what are you killing for Sprites and Ashkin that have to be equal to or greater than your level?
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #158
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    JLevel 29 and a half no life here. I think pagos is over tuned. It seems to be double the work of anemos for seemingly less rewards. No new mounts or minions, only recycled glamour which is a neat set made for all classes but still its recycled.

    Nms are a great deal harder to spawn. The grind is real, we've gone a whole lockout and only saw one nm. The Ash dragon especially can take over 2 hours of killing mobs. I wonder if they were hoping to prevent "the train" by offering these cold-locked boxes than are random drops from mobs. However in the entire time to 29 I've only seen 3 drop to other people. They don't seem to have "special" rewards in them either. Just the same crap.

    The bunny side story seemingly is for nothing. Of course they might tie into the last quest at 35 but so far, nothing. We followed one for 15minutes across the map and one person got a quick arm V. Not worth it.

    No magicite at all or mount allowance at 30.

    I dunno guys... I don't think people are going to like this. Unless you no life it hard, the whole thing is like treading water. Very little reward for a LOT of work. I raid so even the weapon is glamour for me right now.
    (12)
    Last edited by Rockette; 08-09-2018 at 10:35 AM.

  9. #159
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Deceptus View Post
    Ya'll doing anemos for the weekly challenge log, what are you killing for Sprites and Ashkin that have to be equal to or greater than your level?
    I heard someone say that the Fossil Dragons that spawn Fafnir can be used for the Ashkin Challenge Log. Haven’t tried it myself to confirm though.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #160
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Deceptus View Post
    Ya'll doing anemos for the weekly challenge log, what are you killing for Sprites and Ashkin that have to be equal to or greater than your level?
    There are level 20-22 brobinyaks in the area in front of the base camp that work well for the latter achievement. The demons that range from 24-27 and spawn in droves at night also count towards the log, despite technically not being undead.

    As far as sprites go, they tend to mostly be in the further reaches of the zone, but as usual, only show up during a weather effect of some sort.

    Finding a group for both would be the best bet, since you're bound to have trouble trying to solo the sprite achievement.
    (0)

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