I think this light RNG is the number one problem and the only one which makes pagos worse than earlier weapon grinds. It's such a slow process even if things are going right, but when you have bad luck it's like you're spending hours and days getting almost nothing. People want consistent guaranteed progress from the hours they spend grinding repetitious things. It can't be both unfun and unrewarding or it will make people quit. I think the type of activity which rewards an appreciable light bonus is also too narrow; has to be certain level enemy and in big chains. Sometimes I just spend hours soloing enemies which can spawn NMs and I feel like I deserve about 5 bars of light for the effort I put in, but what I actually get is several feeble light gains which amount to a tiny, almost zero percent of one bar that I'd have to be focusing my gaze on to see if it actually moved at all. It's not possible to play my own way and make real progress. Ideally you'd want giant nerfs to light and item drop rate (emote, haku eyes, belt, earrings, copycat minion) before Pyros is released, because by then we're just going to be doing Pyros instead and mostly ignoring Pagos so we can reach new level cap...