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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Read something interesting on another forum today that I think applies here.

    A very fundamental rule of game design, is you do not design to defeat the player.

    The audience is not your enemy.
    That's what Pagos feels like to me. Every aspect of it was designed to frustrate players and pad out the content.

    Quote Originally Posted by Hyperia View Post
    Even if Pyros is a relic under every bed and so awesome that fireworks go off every night, I feel that Pagos will always be there, saying "this far and no farther". This is the danger of chained content, one bad link and its all over, even if the ending is magnificent. SE, your steadfast insistence that we grind in an unforgiving, unfriendly and harsh zone has broken my desire to continue in Eureka.
    Very well put
    (10)
    Last edited by Deceptus; 09-27-2018 at 09:40 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]