Quote Originally Posted by BillyKaplan View Post
The story touches upon one of the unsolved mysteries from ARR - what happened to the isle of Val, and the Students of Baldesion? Which for the longest time remained unacknowledged to the point I feel like they might as well have ignored it outright, just said the Ascians Ultima'd it, and be done with it. Especially if what they gated it behind is Eureka. It's a story bit myself and many others are interested in, but now will likely have to pass on, at least until they nerf it to the ground. Let me buy it all with poetics like every relic eventually.

The thing is, I feel like if they hadn't have tied the relic to it, the questline alone had the potential to be some of the most engaging, fascinating experiences in the game, because a big part of what takes Eureka down is the grind. Remove the relic, remove the ridiculous need for a grind, and then whoever wants that story can go at it at their own pace with much less mindless muscle destruction to go through. Thing is, then they have no reason to create such a zone in the first place. It's a lot of circumstances that ruined everything
I am still not through with Anemos but at least the part of the story I saw there was not really that great. Most of the time its just a "go bring me x" and then back to the grind. I agree that it would have been better without the relic, the grind and a great story line about the Isle of Val since its such an old mystery. Then next to that they could have given us more side quests too and maybe some gameplay features where we help building up the camps there and solve the mystery behind it. Honestly I feel like these beautiful zones are wasted on something like the relic and will be forgotten in future expansions thanks to that. Maybe take the relic away or at least give us the zones on the map so that we can visit them without all the danger so that at least the creation of it would not be such a waste.