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  1. #1
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,027
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Hit 35 with basically nothing to show for my efforts, not even a weapon (largely because pagos is so boring and unrewarding for the effort put in I barely played the last 2 weeks).

    I'm likely only returning if truly bored or they nerf pagos into the ground.
    (10)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Mesarthim View Post
    Hit 35 with basically nothing to show for my efforts, not even a weapon (largely because pagos is so boring and unrewarding for the effort put in I barely played the last 2 weeks).

    I'm likely only returning if truly bored or they nerf pagos into the ground.
    Ya, I don't get why they did the light RNG again, haven't they realized by now that players have been asking for less RNG and yet they stick it in the middle.

    The reason why the first Eureka location worked was because it was straightforward, you collect stuff at a steady pace and get to exchange it and yet they went 100000 steps backwards in the next phase.

    What they could of done was just had it where you receive a Status Effect called let's say "Magicite Overload", while active the effect of the board changes, when engaged with a target you can't change the board and based on your elemental alignment the following happens. Same Element=no effect, Element>Foe=Less Light, Element<Foe=More Light but monsters becomes more agressive(Since they would of added a mechanic in which the mob generates a hidden factor based on the element they are hit with).

    But basically, what players wanted was a means to feel like they could control the pace at which they gain their weapon and from what it sounds like, they just threw RNG into the game again and call it "gameplay".
    (4)