Quote Originally Posted by MuseTraveller View Post
. . .

You know what I feel sorry for? All these FATEs and monster's HP, skills, behavior, coding, designing the instance - all these resources poured into a concept that the players have said countless times that they do not enjoy. Yes, it feels lazy as a whole but it's still workhours poured there. It just baffles me why they insist so much on feeding us the diadem over and over again.

I'm one of those who always tries to defend the developers, I was the one who would pour time to gather messages from my server for Yoshi P's bday projects, edit them neatly with screenshots, but I have so much salt over Pagos that I'm restraining from going on negative ramble every time I think about it and the whole of 4.x as experience. I love FF14 but I don't like the direction it's going even one bit. I feel betrayed as a loyal player and only way I can let my voice be heard is with my sub being canceled. Even then it will be just one drop in the ocean. I'm just a number in statistic that doesn't make a difference between, a sprout or a crown icon by the name.

/ramble
This entire game is a testament to this very concept. SE can't have a failure. FFXIV 1.0 was an unmitigated failure, did they chalk it up as a loss and move on? No! They burned it down and tried again and thy would have kept doing that until we liked it. The exploratory mission (Diadem, Eureka, etc.) they can't have the failure they will keep shoving them down our throats until they we like it. The problem with this one is they seem to not be learning from their mistakes and are instead doubling down on all the aspects the players hate.