Quote Originally Posted by MuseTraveller View Post
You know what I feel sorry for? All these FATEs and monster's HP, skills, behavior, coding, designing the instance - all these resources poured into a concept that the players have said countless times that they do not enjoy. Yes, it feels lazy as a whole but it's still workhours poured there. It just baffles me why they insist so much on feeding us the diadem over and over again.
I can appreciate this, because I feel much the same way. And not only about Eureka—I frequently look at the overworld and how much detail and time they must have put into the maps, and then lament how empty they are because the developers cannot create interesting overworld content.

However, I don’t think I can defend the developers in some of their decisions they make. Some I can understand and Devil’s Advocate for, but anything surrounding what Pagos has become I cannot defend. Because to do so would also be defending them not really listening to feedback from the playerbase. There was a lot of talk back when Anemos was current on ways to add variety to it (e.g., Daily Quests, adding in DoL/DoH activities, etc.), and NONE of that was even listened to. They couldn’t even put in a Party Level Sync option, which is STILL being requested.

Idk.
/rant