


And SE totally missed why no one wants to do the bunny fate. Here's a hint Yoshi it has nothing to do with the HP of the fate mobs and everything to do with no XP on top of lousy rewards.
And let's not forget that you had the entire pool of players to build parties with, and multiple jobs at different given levels which extended the possibilities a great bit.
We have a pool of 144 people and the instances make absolutely no effort to distribute players by level or in any meaningful way. 144 sounds like a lot, but when every player has exactly one elemental level (as opposed to XI and even outside Eureka where every job is leveled individually), you get one shot to be within level range of any other given person before either they outlevel you or you outlevel them.
SE just doesn't think ahead which is baffling, considering they had 15 years of this to learn from.
Last edited by Claviusnex; 08-15-2018 at 07:18 AM.
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