Quote Originally Posted by Maleficent View Post
The gameplay of Pagos is really old school. Pre-dating WoW / FFXI
Back when leveling was only achievable from exp killing mobs.
Dying resulted in lost exp coupled with the complimentary corpse run, risking dying again (and again and again as rez points were in town and required you to run back through zones of aggro mobs with whatever spare gear). No fast travel.

You had to rely on others heavily - escorting you to your corpse, class with teleportation skills, borrowing spare gear, grouping up to grind using skill 1, 2, X and rinse and repeat.
It's old school EQ camp and grind without the safe camp spots where mobs can be pulled to and crowd control abilities that made that style of play efficient. Oh yeah BLM has Sleep and WHM has Repose, but who lets those classes actually use those? It's AoE everything to death if you get extra mobs in Pagos.

This sort of chain pulling mass numbers of mobs was only possible in EQ because you had the enchanter class (and to a lesser extent bards) that could lock down 6 or 7 mobs for the party to mow down one at a time like an assembly line. Not to mention classes like shamans which could slow and weaken the mobs so the party could mow them down quicker.

I think those are VERY important factors that the devs completely ignored about this style of play. And they're essential for it to be successful.