Quote Originally Posted by Maleficent View Post
The gameplay of Pagos is really old school. Pre-dating WoW / FFXI
Back when leveling was only achievable from exp killing mobs.
Dying resulted in lost exp coupled with the complimentary corpse run, risking dying again (and again and again as rez points were in town and required you to run back through zones of aggro mobs with whatever spare gear). No fast travel.

You had to rely on others heavily - escorting you to your corpse, class with teleportation skills, borrowing spare gear, grouping up to grind using skill 1, 2, X and rinse and repeat.

Pagos is nostalgic for me but it's debatable whether it works in 2018 in an MMO ^ ^; I enjoy it in modest doses primarily due to having played games through that bygone era. It's like handling a Walkman.
I'd honestly be OK with an insane mob grind if 1) mobs were more like WoW mobs, especially back in vanilla or BC, where they dropped money and had a chance to drop rare and valuable items so that each mob could feel rewarding per se; 2) the entire setup didn't discourage me from helping other groups that need a res because I can't sacrifice my own group's XP to help; and 3) the chain wasn't so tight so that we could actually take time and talk without screwing ourselves. The way it's setup now basically encourages group play with zero socialization, as well as actively discourages people from helping others. These are horrible design outcomes in any MMORPG.