Well after this week of grinding I will say that the spawn rate of NMs needs to be greatly improved. Especially the ones which require specific weather or are spawned by mobs that require specific weather or night mobs. Yes the cave idea is neat but it makes it even more difficult to help someone if a death occurs. In Anemos people were pretty good about saving folk but in Pagos with the dependence on chain farming and the high risk of trying to get to some areas it seems like people are less willing to help if someone gets downed while exploring or trying to get to one of the very infrequent NMs. Since the point seems to be exploring with the bunnies after the grind to 35 it would be a very good idea to remove the death penalty completely. Just having to start over from base or one of the aetherites plus the loss of the bunny seems like a big enough penalty without having to strip a player of potentially hours of grinding as well.

Ultimately even though the train in Anemos was not the most exciting thing it was at least more fun than what we have going on in Pagos currently. It also appears that due to the way things work in Pagos that as soon as a group gets 35 and gets their Louhi drops they do not have any desire to help spawn him for anyone who missed the initial rush.