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  1. #1
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Raven2014 View Post
    you know ... the more I keep hearing people saying Eureka is like FFXI, it kinda makes me glad I was playing WoW/GW2 during that time and missed the boat.
    People who say Eureka is like FFXI have never actually played FFXI.

    FFXI actually had a point to grinding mobs, you leveled and got new gear and abilities to use. Chaining mobs was infinitely more engaging because mobs weren't just HP sponges and had abilities you had to watch out for. Combat was also slower paced so you weren't killing your hand to play, and that slower pace also meant you had time to talk strategy during the fight or just socialize.
    (7)
    Last edited by Kaonis; 08-12-2018 at 04:48 AM.

  2. #2
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kaonis View Post
    . Combat was also slower paced so you weren't killing your hand to play, and that slower pace also meant you had time to talk strategy during the fight or just socialize.
    Dude no joke, I just had someone today told the party to "stop chatting" while we were grinding. And we weren't really chatting, we were just arranging pull for maximum up time.
    (7)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kaonis View Post
    People who say Eureka is like FFXI have never actually played FFXI.

    FFXI actually had a point to grinding mobs, you leveled and got new gear and abilities to use. Chaining mobs was infinitely more engaging because mobs weren't just HP sponges and had abilities you had to watch out for. Combat was also slower paced so you weren't killing your hand to play, and that slower pace also meant you had time to talk strategy during the fight or just socialize.
    Indeed, plus the mechanics on how they aggro'd you made for some interesting pull strategies. Like how the undead's aggro range was bigger the lower HP you had, which I saw some groups use to their advantage to get large groups of mobs to take care of.
    (1)
    Last edited by RyuDragnier; 08-12-2018 at 06:29 AM.