
Originally Posted by
Lunaxecear
FF11的ないわゆる昔のMMOを意識してるんでしたっけ、エウレカは。
でも正直言ってこれ、FF11の悪いところとFF14の悪いところを合体させたみたいになってません…?
11やったことないんで聞いた話をもとにイメージしてる部分もありますけど…
具体的な問題点としては…エウレカでは敵をたくさん狩り続ける必要があるが、全体的に敵が硬い。
で、FF11の場合頻繁にコマンド入力をする必要はなかったが、FF14ではこまめに入力をし続ける必要があるので、この硬い敵を多数倒すというのはFF14のバトルシステムと合っていない。
しかも硬い敵をたくさん倒す苦労をしてもFF11ではドロップや経験値がうまかったが、エウレカはドロップも経験値もしょぼい…というか正直言ってほぼ無に等しい。
つまり延々キー操作を続けさせられる分FF11よりプレイヤーに要求される労力は大きいのに、リターンがFF11より乏しい。
というのが問題だと思います。
"I was conscious of the so-called old MMO like FF 11, Eureka.
But to be honest I did not seem to have united the bad places of FF 11 with the bad places of FF 14 ...?
11 There are parts that I imagine based on the story that I heard that I have never done ...
As a specific problem ... In Eureka it is necessary to keep hunting many enemies, but the enemies are tough overall.
In the case of FF 11, it was not necessary to input commands frequently, but in FF 14 it is necessary to continue inputting frequently, so defeating many hard enemies does not match the battle system of FF 14.
Even if you struggle to defeat a lot of hard enemies, dropping and experience values were fine in FF 11, but Eureka is almost equal to none, to say honestly that drops and experience values are troublesome.
In other words, the effort required by players is greater than FF 11 to keep keystrokes on end, but the return is less than FF 11.
I think that it is a problem."

Originally Posted by
Lunaxecear
根本的な部分を見直さずにただ「ザコを沢山狩れ」と言われても
「疲れるしパッドは摩耗するしやってられねえ」ってなる気もするんですよね…
"Even if it is said that "just hunt Zako a lot" without reviewing the fundamental part
"I get tired and the pad wears and I can not do it" I feel like it will ..."

Originally Posted by
ViviOrnitier
レベル上げ→異常なポイントを発見したわ→回収する→調査しておくわ→そしてまたレベル上げのループが非常に単調ですね。
やっとクエスト進めれると思ったら薄い内容のストーリーが多いしですし。
ノの民を好ましくないと思うなら雑魚の経験値もう少し上げるならチェーンボーナスを増やすとかは欲しいところですね。
あとノックボックスの数は明らかに渋くしてますし全体的にアネモス編のほうが楽しかったなという感想になりました。
"Level up → I found an abnormal point → I collect → I will investigate → And the level raising loop is also very monotonous.
I think that it will finally be a quest and it will be a lot of story with a thin content.
If you think that the people of No are not good, if you raise the experience value of a small fish a bit, you would like to increase the chain bonus.
The number of the other knockboxes obviously became astringent, and it became the impression that it was fun all over Anemos edition."

Originally Posted by
FutabaAnzu
ボックス少なくしたのは100歩ってイイとして
その少ないボックスから花火や花びらが出るって何なんでしょうか?
開発の皆さんは本当に前のエウレカで何も学んでないのでしょうかと思ってしまうぐらいがっかりしました
"As few as 100 steps can be used as a box
What is it like fireworks and petals come out from that few boxes?
I was disappointed that everyone in the development really thought that I did not learn anything in the previous Eureka"

Originally Posted by
Dolch
アネモスで結局FATEゲーじゃんって言われて雑魚狩りに寄せたのはまあわかるんですが
その雑魚狩りがあまりにもまずい…こんなん格上30チェの2~3回で1レベル上がってもいいと思うんですが実際はゲージの1/3がいいとこ
ウサギについてはもう書かれてますがほんと酷い、普通にNM倒して経験値0どころかアネモスからさらに密度を上げた超危険地帯を通らせて下手するとマイナス
しかもPT内でバラバラになるって…これが同じ場所ならまだ許せた
これみよがしに常時発生してていらだたせるし、もうこれ不幸のウサギだよwデザインも虫っぽいし
それと雑魚が何も落とさないんならもうチェーンのドロップアップアイコン消してください、変異が落とすとかはいいんで
"It is quite understandable that it was posted to the fish hunt after being told that it is FATE in the end at Anemos
The fish hunting is too bad ... I think that it may be possible to raise the level by 2 to 3 times of 30 Chep up to now, but in fact 1/3 of the gauge is good
About rabbits are already written, but it is really terrible, if you defeat NM normally and you pass through a super danger zone that got even higher density from Anemos than experience value 0, you will get negative
Besides, it will be falling apart in PT ... I could still forgive you if this is the same place
It is irritated at all times, and it is irritating and it is this rabbit of this unhappy w The design is also like an insect
Also, if the small fish does not drop anything, please delete the chain's drop-up icon already, it's OK if the mutation falls off"