I was one of those people who really liked anemos, and I mean there are neat things about pagos. The most fun vie had with it was adventuring into high level areas with 3 people dodging enemies. it was like we were on an actual adventure and it was quite nice honestly. The bunny thing is kinda cool, its pretty. But honestly I got burned out nearly immediately... like I'm gonna get to 35 and get my relics cause relics are what I do but man its a struggle. they made it so chain killing gives you more exp and it works but like its also just makes it really difficult to work? like I have yet to find a group that can dps the enemies fast enough, so its like you need to kill higher lvl mobs for good exp but it takes too long to kill them so your chain fails half way thro 90% of the time, so its like weird? also major issues with other people stealing your mobs if its crowded, there's like a flip ton of mobs around so this doesn't happen but it still does. idk just bizarre and I think unbalanced in a lot of ways. the NM train is half dead but still a thing, nm's don't give as much exp, and take flipping forever to spawn, like does anyone else think it is taking longer? The challenge log was good for literally one day. My number one suggestion is make the challenge log daily or every few days reset. So you would then have 3 different ways to level, and all of them intersect in some way, once a week is fairly useless for people who are spending hours and hours daily. Also its frustrating cause I feel like I'm spending hours and hours but people are just flying ahead of me in levels, maybe I'm not doing it right idk.
so in all its just painful so far, maybe things will change by next week but right now I'm having a hard time feeling the urge to struggle thro it, and like I said I thought anemos turned out pretty good! its just pagos is tweaked weird and it feels off imo.

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