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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Nihility View Post
    I don't think 35 players are going to even bother with that.
    the level 25 mobs in Anemos had terrific drop rates, the one thing that is better in Pagos is the normal mobs.

    I wouldn't be surprised is the grinding stuff at 35 strategy turns into finding a camp of level 40(+?) and working on them because bosses are way too slow to show up to be worthwhile

    Think about it if your grinding for crystals are you going to spend 90 minutes trying to spawn snow queen for one or are you going to chain normal mobs that can give 10-15 at a time?
    Do the chains actually drop the Pagos crystals though. I was chaining for 6 hours on Tuesday, and the only Pagos Crystals I received were from the NMs—not a single one dropped from the mobs we were killing (Blood Demon and the Worms). The Frosted Protean crystals, if I recall correctly from what I’ve read, come from your Light Farming.
    (2)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #2
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Do the chains actually drop the Pagos crystals though. I was chaining for 6 hours on Tuesday, and the only Pagos Crystals I received were from the NMs—not a single one dropped from the mobs we were killing (Blood Demon and the Worms). The Frosted Protean crystals, if I recall correctly from what I’ve read, come from your Light Farming.
    I've had the same result. One lockbox and crystal from one NM out of the few I participated in. I have yet to see anything other than XP from mobs.


    Quote Originally Posted by Rufalus View Post
    Quick thought: they could have added far more magicite or similar items hidden all over the map and discovering them would yield some exp, like sightseeing logs. I think people would appreciate any alternative exp methods to supplement enemy grinding. The main flaw in eureka is enemy grinding alone is too shallow an activity to stretch for the amount of hours we need to spend there. You notice too quickly how repetitive and slow-motion it feels with enemies having a lot of HP and yielding little exp for the trouble to pad things out. We need more exp methods for variety, like discovery/sightseeing and the bunny thing, but let people have a guaranteed carrot per day from an npc at Icepoint and reward exp for uncovering the bunny loot.
    I have thought adding in unique crafting materials and treasure boxes like you see in Diadem would help by letting you do something other than mindlessly kill mobs.
    (0)
    Last edited by Claviusnex; 08-10-2018 at 08:04 AM.