I think they really want to people to start relying on the challenge log for the bulk of their EXP at higher levels.
Regardless, there's still people who've managed to hit 35 already because the EXP apparently starts scaling up rather significantly at higher levels (I heard people claiming to have gotten 34K at the end of 30 chain from a level 34 monster at level 27).
People really are stick in the NM train mindset despite not realizing how laughably inefficient it is.
I grinded out around 300K EXP in around 50 minutes while waiting the local NM to appear, which was worth 100K.
Also, the rate the EXP needed to level scales up at along with the EXP from normal monsters is way higher then how quickly the NM EXP scales. NMs should always just be viewed as a bonus in Pagos unless you're okay with taking weeks to hit 35.
Last edited by KageTokage; 08-10-2018 at 12:07 AM.


Its not that much about efficiency, its about not having to grind trash mob for hours even at the cost of time, plus its the start, lets see how much time a full speed lv 35 train going to need to bring 300.000 xp to afk players.
Last edited by Nariel; 08-10-2018 at 12:57 AM.


I don't think 35 players are going to even bother with that.
the level 25 mobs in Anemos had terrific drop rates, the one thing that is better in Pagos is the normal mobs.
I wouldn't be surprised is the grinding stuff at 35 strategy turns into finding a camp of level 40(+?) and working on them because bosses are way too slow to show up to be worthwhile
Think about it if your grinding for crystals are you going to spend 90 minutes trying to spawn snow queen for one or are you going to chain normal mobs that can give 10-15 at a time?





Do the chains actually drop the Pagos crystals though. I was chaining for 6 hours on Tuesday, and the only Pagos Crystals I received were from the NMs—not a single one dropped from the mobs we were killing (Blood Demon and the Worms). The Frosted Protean crystals, if I recall correctly from what I’ve read, come from your Light Farming.I don't think 35 players are going to even bother with that.
the level 25 mobs in Anemos had terrific drop rates, the one thing that is better in Pagos is the normal mobs.
I wouldn't be surprised is the grinding stuff at 35 strategy turns into finding a camp of level 40(+?) and working on them because bosses are way too slow to show up to be worthwhile
Think about it if your grinding for crystals are you going to spend 90 minutes trying to spawn snow queen for one or are you going to chain normal mobs that can give 10-15 at a time?
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I've had the same result. One lockbox and crystal from one NM out of the few I participated in. I have yet to see anything other than XP from mobs.Do the chains actually drop the Pagos crystals though. I was chaining for 6 hours on Tuesday, and the only Pagos Crystals I received were from the NMs—not a single one dropped from the mobs we were killing (Blood Demon and the Worms). The Frosted Protean crystals, if I recall correctly from what I’ve read, come from your Light Farming.
I have thought adding in unique crafting materials and treasure boxes like you see in Diadem would help by letting you do something other than mindlessly kill mobs.Quick thought: they could have added far more magicite or similar items hidden all over the map and discovering them would yield some exp, like sightseeing logs. I think people would appreciate any alternative exp methods to supplement enemy grinding. The main flaw in eureka is enemy grinding alone is too shallow an activity to stretch for the amount of hours we need to spend there. You notice too quickly how repetitive and slow-motion it feels with enemies having a lot of HP and yielding little exp for the trouble to pad things out. We need more exp methods for variety, like discovery/sightseeing and the bunny thing, but let people have a guaranteed carrot per day from an npc at Icepoint and reward exp for uncovering the bunny loot.
Last edited by Claviusnex; 08-10-2018 at 08:04 AM.


People instantly start a train day one and he's going faster and faster as people start getting a lot of xp on those fates are leveling up, if you think that will change because a minority of player can endure the grind chore you'll be disapointed.I don't think 35 players are going to even bother with that.
the level 25 mobs in Anemos had terrific drop rates, the one thing that is better in Pagos is the normal mobs.
I wouldn't be surprised is the grinding stuff at 35 strategy turns into finding a camp of level 40(+?) and working on them because bosses are way too slow to show up to be worthwhile
Think about it if your grinding for crystals are you going to spend 90 minutes trying to spawn snow queen for one or are you going to chain normal mobs that can give 10-15 at a time?





It's SE's mistake, to think they can just close pandora's box. If they didn't want FATE trains they should've hotfixed Anemos to make them not viable there in its first week. It's far too late to try and make people play Eureka differently.



It's not SE mistake the players dumbness.
NM train is the last phase of Eureka, the first phase is the grind, a lot of players needs to level up with the grind to be able to push the NM train easily.
But players are lazy, while everyone is grinding to make the NM real, them are here complaining.
But when the NM train is placed, all of them will be clapping the content.
And will be the same thing with Logos.
I find it funny, that the MAJORITY said that Anemos was trash and that they would unsub. But look at everyone, they were all lvl 20 at launch day of Pagos, and are here now complaining.
Pagos and anemos are NOT the same, is everyone blind? Can't you see is a ENTIRE NEW MAP, every monster is different than anemos.
I'm lv 24 and I already saw a lot of things improved. Some monsters that does not spawn NM have a chance to grow up and give a HUGE xp when defeated. With the right chain, it can give absurd amount. I killed once with chain 30 (500%) and it gave nearly 60k.
It's good to have some time with friends, even with strangers, I tend to chat a lot during grind. It's actually so much better than to keep farming tomes for other 2 past relics, that was HELL.
It's struck me that this patch is terrible timing for Enix. After a long content lull, they've released a failed patch that literally only offers a long mob grind, just a week before WoW launches an entire new expansion, which will undoubtedly be packed with new quests, story, content and zones to explore. I mean, the timing probably couldn't be worse. I never thought I'd go back, but suddenly I find myself very interested in what BFA has to offer.
Why is it "lazy" to find something unenjoyable or boring?It's not SE mistake the players dumbness.
NM train is the last phase of Eureka, the first phase is the grind, a lot of players needs to level up with the grind to be able to push the NM train easily.
But players are lazy, while everyone is grinding to make the NM real, them are here complaining.
I find cutting the lawn with a nail scissors boring, but that doesn't mean I'm lazy. It just means it's a waste of my time and I'd rather do something else. Same with mmo's, I could play one with lots of quests, rewards and fun content, or I could play one that requires I grind several thousand mobs for a tiny bit of content and no reward. It's not a difficult choice for me.
You prefer Eureka. That's great. Enix has you sorted then. Other players aren't obliged to enjoy it too though and can offer feedback or choose not to do it.
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