Quote Originally Posted by ko_ View Post
What other options do they have at this point? :c
Mashing together different types of existing generally well received content with a new coat of paint?

For example, take a dash of hunts, a pinch of treasure maps, and mix it with the randomization of deep dungeon. You get a large randomly generated map or set of maps with its own leveling system where you hunt for specific monsters and search for treasure.

That seems an alright basic idea for "new" content to me.