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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I suppose the slow level grind doesn't seem as bad if you think of it as the replacement for the most severe parts of the zodiac/anima steps. Some of those grinds pre-nerf were extremely slow. The alternative to raid weapons has always been tedious stuff we grind begrudgingly since ARR. I think adding more interesting things to do within Eureka would probably mean sacrificing something from other parts of the game so they have more time to work on it, or longer waits between patches.
    (2)

  2. #2
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Rufalus View Post
    I suppose the slow level grind doesn't seem as bad if you think of it as the replacement for the most severe parts of the zodiac/anima steps. Some of those grinds pre-nerf were extremely slow. The alternative to raid weapons has always been tedious stuff we grind begrudgingly since ARR. I think adding more interesting things to do within Eureka would probably mean sacrificing something from other parts of the game so they have more time to work on it, or longer waits between patches.
    But didn't they already sacrifice things? Wasn't that the reason given for less dungeons? Not that I would ever miss a dungeon in their current form, mind you, but that's beside the point. The point is they said they were sacrificing things so they could give us more varied and interesting content. Where is it?
    (15)

  3. #3
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by MomomiMomi View Post
    But didn't they already sacrifice things? Wasn't that the reason given for less dungeons? Not that I would ever miss a dungeon in their current form, mind you, but that's beside the point. The point is they said they were sacrificing things so they could give us more varied and interesting content. Where is it?
    Eureka series being multiple new instances to explore is a lot more dev resource heavy than the Anima series which added no new instances/battles, so that's the biggest something versus nothing comparison. Yoshida claimed that they increased resources put into the MSQ (that 4.1 Lakshmi battle at Ala Mhigo for example). I don't miss dungeons either.
    (0)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rufalus View Post
    I suppose the slow level grind doesn't seem as bad if you think of it as the replacement for the most severe parts of the zodiac/anima steps. Some of those grinds pre-nerf were extremely slow. The alternative to raid weapons has always been tedious stuff we grind begrudgingly since ARR. I think adding more interesting things to do within Eureka would probably mean sacrificing something from other parts of the game so they have more time to work on it, or longer waits between patches.
    Considering Eureka is supposed to be a highlight of Stormblood, it'd be a smarter investment to shelve something else and make it better than the disaster we currently have.
    (13)