Well, that's something in the right direction. I'll keep an eye on it and see how it goes.Supposedly, they are developing Pyros as an improved Anemos. As in, the reception was so poor, they're all but abandoning the Pagos design.
https://www.reddit.com/r/ffxiv/comme...tion_on_pyros/
Of course, take this with a grain of salt. After all, they have said a lot of things that turned out to be, well... poorly executed.
I might complain, but I do love many things about ff14. I'd love to see it do well and draw me back in.




If only the genre were redesigned so there wasn't as much toxicity from other players in open world content or such consequences for dying


I am also hoping that they have learned their lesson but the challenges I see is that the maps and mechanics of the Eureka instances were done a very long time ago. Trying to retrofit what they have learned into it will definitely take some time, possibly more time than they have. With this in mind, I am not holding my breath for anything amazing but hopefully more workable than Pagos.
Pagos felt like it was pure revenge for how the community devised the NM train and had fun in a way that they did not intend nor want.
I haven't been playing Eureka for a long time now and haven't gotten my first "Relic" yet before they nerfed I heard. What exactly did they do? I've been out of the loop for a while and I think I'm like level 12 - 15 there. Been too long.
They didn't do much to change the enjoyment, or lack of. NM's give more xp, so players can get back to the fate train scenario if they want. You're still faced with a mind numbing grind.
And if you're still walking through there, you can have the pleasure of watching the NM get killed before you get anywhere near it.




They forced chain parties as the only efficient means of progression. Due to how quickly chains can break at higher levels (up to 30), this makes pausing at any point an extreme detriment. They eventually buffed NM experience but NMs are second fiddle to trash mob grinding since they added a light farm step. So unlike Anemos where the entire instance helped kill things, you have parties splitting off or fighting over the best light mobs. Basically, it's an enormous grind where you'll spend 95% of your time killing trash mobs repeatedly for hours and hours. What makes it worse is high level players have very little reason to help lower level players now, thus it's extremely difficult to level, especially given how unpopular Pagos is.




And due to this, I've resigned myself to do my weekly challenge log and that's it. Currently 27. Only 8 more weeks to go!
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


Pagos is getting toxic because of the chains and people unwilling or unable to help (sleeping dragons). I watched people one after another ask for rezzes and never get one. I miss Anemos...
Yeah it’s really sad bc those ppl won’t help for 2 reasons.
1. It takes the full party to keep the China going
2. Ppl will steal prime light grind spots.
What SE need to get through their heads is that ppl will figure out the path of least resistance. Remember when ppl figured out in 1st Coil of Bahamut Turn 2 to wait for the ADS to go berserk and DPS the crap out of it. Making content that can only be done 1 way is punishment. Stop doing that. We love this game we’ll play the content just don’t punish us for finding and easy / fun way to do it.
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