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  1. #731
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zsolen View Post
    It's not the XP that makes it a superior choice.
    Ah you mean the light farm. Well I still do chains, but I drop them when fates spawn and sometimes stay with the train for a while if I need a break from the monotony of chaining.
    (0)

  2. #732
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zsolen View Post
    It's not the XP that makes it a superior choice.

    Edit: I know you don't agree, but I don't find the trains fun. In Anemos it was me and a few others doing all of the work.
    At least you had a choice though. I'll admit, the train got boring after a while, but NM were usually pretty fun. I couldn't care less if some people leech of my work, provided I'm having fun. Mindlessly chaining trash mobs with zero mechanics isn't fun.
    (5)

  3. #733
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    It's a lot more tolerable than it used to be. It still isn't as easy to get particular NM's to spawn as it was back in Anemos, though. I'd put that down to the terrain consisting of different elevations and more threats as well as the exact spawn conditions for certain NM's not being fully understood yet.
    (1)

  4. #734
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    At least you had a choice though. I'll admit, the train got boring after a while, but NM were usually pretty fun. I couldn't care less if some people leech of my work, provided I'm having fun. Mindlessly chaining trash mobs with zero mechanics isn't fun.
    Nm are fun, and you would get more of them if people weren't all in the same area.
    (0)

  5. #735
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Zsolen View Post
    Nm are fun, and you would get more of them if people weren't all in the same area.
    Except splitting trains to spawn multiple NMs doesn’t work with NA—spawn two in the same instance and both are pulled at the same time. People don’t do one, and then travel to the other and wait for everyone to congregate.
    (8)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #736
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Except splitting trains to spawn multiple NMs doesn’t work with NA—spawn two in the same instance and both are pulled at the same time. People don’t do one, and then travel to the other and wait for everyone to congregate.
    I'm not advocating for any kind of train.
    (0)

  7. #737
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    565
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    I was excited to be able to actually get some decent experience for the time I'm able to put into Pagos. However upon entering the instance tonight it seems like the pent up frustrations between the pro chain people and the pro train people have reached epic portions of bad. Those doing the train refused to wait before pulling a NM, and out right laughed at times at those struggling to get there because they were chaining higher lvl mobs to spawn higher lvl NMs. Lots of comments like 'Just stick with the train or lose out' and 'Not our fault you were up there'. Which leaves those of us looking to strike a balance between chaining for our challenge logs and doing the NMs out in the dust of spending more time running back and forth across the map at top speed while praying we make it in time. I never once ran into this issue in Anemos as most of the time the train waited 3-5 min from pop before pulling the NM. Sure there were some that pulled right away, but they were rare in my experience. Now that SE has boosted the NMs in Pagos it's like all common courtesy and decency was thrown right out the window.
    (7)

  8. #738
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zsolen View Post
    Nm are fun, and you would get more of them if people weren't all in the same area.
    Pagos argues otherwise. NM spawns were drastically low relatively to the sheer number of mobs required to kill. I don't fancy it good content when I'm bored to tears for 95% of it, then finally get to do something cool. In Anemos you'd average 20-30 NMs an instance easily. With Pagos, you were lucky to see six in the same time span before the changes. We'll see if these adjustments improve that.

    Quote Originally Posted by Zsolen View Post
    I'm not advocating for any kind of train.
    No, you're defending what many people consider boring, tedious content. A good number of us asking for the train back in full force do so because it's the lesser of two evils. While flawed, I at least could socialize and have a little fun once NMs spawned. I get none of that in Pagos because chaining 600+ mobs isn't fun.
    (10)
    Last edited by Bourne_Endeavor; 08-22-2018 at 02:31 PM.

  9. #739
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Zsolen View Post
    I'm not advocating for any kind of train.
    Fine, but the logic still applies if you remove “any kind of train”. Spawning multiple NMs at once still wouldn’t work on NA servers, because people do not wait for one to go down, travel to the next, wait for people to arrive at it, kill it, go to the next one, and so on and so forth. They see an NM, and pull.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #740
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Pagos argues otherwise. NM spawns were drastically low relatively to the sheer number of mobs required to kill. I don't fancy it good content when I'm bored to tears for 95% of it, then finally get to do something cool. In Anemos you'd average 20-30 NMs an instance easily. With Pagos, you were lucky to see six in the same time span before the changes. We'll see if these adjustments improve that.



    No, you're defending what many people consider boring, tedious content. A good number of us asking for the train back in full force do so because it's the lesser of two evils. While flawed, I at least could socialize and have a little fun once NMs spawned. I get none of that in Pagos because chaining 600+ mobs isn't fun.
    That's when NMs are boring, and half the time I have to fight mobs trolls brought to keep lowbies alive.

    You even called the train evil. Nobody wins with the train. If the content is evil, why play it?
    (1)

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