At least you had a choice though. I'll admit, the train got boring after a while, but NM were usually pretty fun. I couldn't care less if some people leech of my work, provided I'm having fun. Mindlessly chaining trash mobs with zero mechanics isn't fun.
It's a lot more tolerable than it used to be. It still isn't as easy to get particular NM's to spawn as it was back in Anemos, though. I'd put that down to the terrain consisting of different elevations and more threats as well as the exact spawn conditions for certain NM's not being fully understood yet.
Nm are fun, and you would get more of them if people weren't all in the same area.
Except splitting trains to spawn multiple NMs doesn’t work with NA—spawn two in the same instance and both are pulled at the same time. People don’t do one, and then travel to the other and wait for everyone to congregate.
Sage | Astrologian | Dancer
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Hyomin Park#0055
I was excited to be able to actually get some decent experience for the time I'm able to put into Pagos. However upon entering the instance tonight it seems like the pent up frustrations between the pro chain people and the pro train people have reached epic portions of bad. Those doing the train refused to wait before pulling a NM, and out right laughed at times at those struggling to get there because they were chaining higher lvl mobs to spawn higher lvl NMs. Lots of comments like 'Just stick with the train or lose out' and 'Not our fault you were up there'. Which leaves those of us looking to strike a balance between chaining for our challenge logs and doing the NMs out in the dust of spending more time running back and forth across the map at top speed while praying we make it in time. I never once ran into this issue in Anemos as most of the time the train waited 3-5 min from pop before pulling the NM. Sure there were some that pulled right away, but they were rare in my experience. Now that SE has boosted the NMs in Pagos it's like all common courtesy and decency was thrown right out the window.
Pagos argues otherwise. NM spawns were drastically low relatively to the sheer number of mobs required to kill. I don't fancy it good content when I'm bored to tears for 95% of it, then finally get to do something cool. In Anemos you'd average 20-30 NMs an instance easily. With Pagos, you were lucky to see six in the same time span before the changes. We'll see if these adjustments improve that.
No, you're defending what many people consider boring, tedious content. A good number of us asking for the train back in full force do so because it's the lesser of two evils. While flawed, I at least could socialize and have a little fun once NMs spawned. I get none of that in Pagos because chaining 600+ mobs isn't fun.
Last edited by Bourne_Endeavor; 08-22-2018 at 02:31 PM.
Fine, but the logic still applies if you remove “any kind of train”. Spawning multiple NMs at once still wouldn’t work on NA servers, because people do not wait for one to go down, travel to the next, wait for people to arrive at it, kill it, go to the next one, and so on and so forth. They see an NM, and pull.
Sage | Astrologian | Dancer
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Hyomin Park#0055
That's when NMs are boring, and half the time I have to fight mobs trolls brought to keep lowbies alive.Pagos argues otherwise. NM spawns were drastically low relatively to the sheer number of mobs required to kill. I don't fancy it good content when I'm bored to tears for 95% of it, then finally get to do something cool. In Anemos you'd average 20-30 NMs an instance easily. With Pagos, you were lucky to see six in the same time span before the changes. We'll see if these adjustments improve that.
No, you're defending what many people consider boring, tedious content. A good number of us asking for the train back in full force do so because it's the lesser of two evils. While flawed, I at least could socialize and have a little fun once NMs spawned. I get none of that in Pagos because chaining 600+ mobs isn't fun.
You even called the train evil. Nobody wins with the train. If the content is evil, why play it?
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