reduce exp gain from nm to normal (before maintance) so chain is more appealing than nm. make nm as bonus for chaining,not main way to leveling.
===
btw thanks for bringing back nm train. i can farm crystal more easily now
Last edited by KuuroYuuki; 08-23-2018 at 03:50 PM.

So basically make things go back to what they were? What would the point be? Let people at least get to 35 more easily, then they'll still have to chain for light anyway.
not like that. i think exp from nm is too much,make them equal as exp chain(maybe buff exp gain from chain too?), so ppl with do it both imo.
we already get buff spawn rate ,but it will be useless if no one do the chain to spawn it.
maybe no one complain about farming light because they too busy to lvling up for now.so wait for it
Last edited by KuuroYuuki; 08-23-2018 at 05:11 PM.


I'm not really sure why people just assume the world should stop spinning while they get to an NM just because they happened to be in the instance when it spawned. If they were working on spawning it, they'll be there to hit it. If not, who cares? People in Pagos complain more than randoms who've never helped spawn an S rank in their lives do when you "early pull" an S rank that people have been waiting at for five minutes.
This would have some merit - if only the NMs where currently guaranteed to spawn where the farming group has actually been killing mobs.I'm not really sure why people just assume the world should stop spinning while they get to an NM just because they happened to be in the instance when it spawned. If they were working on spawning it, they'll be there to hit it. If not, who cares? People in Pagos complain more than randoms who've never helped spawn an S rank in their lives do when you "early pull" an S rank that people have been waiting at for five minutes.


They are though.
https://ffxiv-eureka.com/maps/pagos.png
The mobs that spawn the NMs are all in the immediate vicinity of the NM, such that the people doing the mobs for the NM will be among the first to arrive. The furthest you can get is if you do the lab minotaurs up top to spawn Brothers, but that's still easily reachable before the mob gets there because it's closer to the NM than the nearest aethernet node. If you're farming water sprites for Anapos and Holy Cow spawns, well, you weren't working on what spawned, so why do you feel entitled to it? And that's of course assuming you were working anything at all and not just sitting AFK near an aethernet, which has definitely picked up a lot since the return of the train.




Joined the train for the first time in Pagos tonight.
Was the most bored I had ever been.
http://king.canadane.com
Player




I do like the social aspect of the train. Because there's not much going on, if you're not going afk you're killing monsters non-stop like chains. But after 30+ minutes of nothing changing, people start to get loopy. They get chatty.
Shout chat erupts with random conversations. This can cause some silly things to happen, like bear puns at Callisto or eye puns at Hakutaku and Angra Mainyu. You find unorthodox ways to entertain yourself while mindlessly slaying mobs, and others are doing the same. Brothers in arms, partners in pain. We're all suffering from Stockholm syndrome, but we're suffering together.
It's an interesting feeling because it really does become a social event, even if the content itself isn't interesting. If that social aspect could be channeled into gameplay that was equally as engaging, we could have a real winner.

Also you can take a break if you're tired or don't feel that you can contribute enough. You help with some mobs where you can, spend the rest of the time killing the NM or chatting. It's dull, but not as dull as mashing the same four buttons for hours on end. As long as the mobs aren't 7+ levels above me, I can still help out by doing some damage or w/e. That's what keeps the train tolerable - contribute if you can, don't interfere if you can't, simple rules.I do like the social aspect of the train. Because there's not much going on, if you're not going afk you're killing monsters non-stop like chains. But after 30+ minutes of nothing changing, people start to get loopy. They get chatty.
Shout chat erupts with random conversations. This can cause some silly things to happen, like bear puns at Callisto or eye puns at Hakutaku and Angra Mainyu. You find unorthodox ways to entertain yourself while mindlessly slaying mobs, and others are doing the same. Brothers in arms, partners in pain. We're all suffering from Stockholm syndrome, but we're suffering together.
It's an interesting feeling because it really does become a social event, even if the content itself isn't interesting. If that social aspect could be channeled into gameplay that was equally as engaging, we could have a real winner.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



