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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MuseTraveller View Post
    Spoiler:
    Dead on week 2
    Well, if we’re talking about Pagos sans the Relic, let’s be honest here: it wouldn’t even last that long. Given the complaints about how unengaging the content is for the vast majority, it would only be successful to a handful of the playerbase who want to relive old MMO mob-chaining grinds. Without the Relic, the majority of players would not touch Eureka with a ten-foot pole. I’m fairly confident in my assessment of that.
    (6)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    449
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    Uggghasd. OK. You know what? To all those folks who wanted content more like Final Fantasy XI? Hope you got what you wanted. Yes, the endgame stuff in FFXI was pretty fun. And the leveling was wasn't -as- bad later in the game's life, but Eureka? THIS STUFF?! THIS is Valkurm Dunes darner/gobbie/crab hunting for 10 levels ALL OVER AGAIN without even the party banter to break up the soul grinding monotony of it all. So yeah, thanks. I hope you got everything you wanted when you made your wish on that CURSED MONKEY PAW of yours.
    (8)

  3. #3
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    Week 1 - everyone trying it to see what's the buzz. Give it a few more days of people trying to find some secret mechanic that makes the whole process enjoyable, like how discovering the NM train mechanic make Anemos fun for some players. And by second week everyone would have come to the bitter realization that, yes it's Diadem 3.0, you can log out of that side content and never touch it again.

    You know what I feel sorry for? All these FATEs and monster's HP, skills, behavior, coding, designing the instance - all these resources poured into a concept that the players have said countless times that they do not enjoy. Yes, it feels lazy as a whole but it's still workhours poured there. It just baffles me why they insist so much on feeding us the diadem over and over again.

    I'm one of those who always tries to defend the developers, I was the one who would pour time to gather messages from my server for Yoshi P's bday projects, edit them neatly with screenshots, but I have so much salt over Pagos that I'm restraining from going on negative ramble every time I think about it and the whole of 4.x as experience. I love FF14 but I don't like the direction it's going even one bit. I feel betrayed as a loyal player and only way I can let my voice be heard is with my sub being canceled. Even then it will be just one drop in the ocean. I'm just a number in statistic that doesn't make a difference between, a sprout or a crown icon by the name.

    /ramble
    (16)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MuseTraveller View Post
    You know what I feel sorry for? All these FATEs and monster's HP, skills, behavior, coding, designing the instance - all these resources poured into a concept that the players have said countless times that they do not enjoy. Yes, it feels lazy as a whole but it's still workhours poured there. It just baffles me why they insist so much on feeding us the diadem over and over again.
    I can appreciate this, because I feel much the same way. And not only about Eureka—I frequently look at the overworld and how much detail and time they must have put into the maps, and then lament how empty they are because the developers cannot create interesting overworld content.

    However, I don’t think I can defend the developers in some of their decisions they make. Some I can understand and Devil’s Advocate for, but anything surrounding what Pagos has become I cannot defend. Because to do so would also be defending them not really listening to feedback from the playerbase. There was a lot of talk back when Anemos was current on ways to add variety to it (e.g., Daily Quests, adding in DoL/DoH activities, etc.), and NONE of that was even listened to. They couldn’t even put in a Party Level Sync option, which is STILL being requested.

    Idk.
    /rant
    (13)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MuseTraveller View Post
    . . .

    You know what I feel sorry for? All these FATEs and monster's HP, skills, behavior, coding, designing the instance - all these resources poured into a concept that the players have said countless times that they do not enjoy. Yes, it feels lazy as a whole but it's still workhours poured there. It just baffles me why they insist so much on feeding us the diadem over and over again.

    I'm one of those who always tries to defend the developers, I was the one who would pour time to gather messages from my server for Yoshi P's bday projects, edit them neatly with screenshots, but I have so much salt over Pagos that I'm restraining from going on negative ramble every time I think about it and the whole of 4.x as experience. I love FF14 but I don't like the direction it's going even one bit. I feel betrayed as a loyal player and only way I can let my voice be heard is with my sub being canceled. Even then it will be just one drop in the ocean. I'm just a number in statistic that doesn't make a difference between, a sprout or a crown icon by the name.

    /ramble
    This entire game is a testament to this very concept. SE can't have a failure. FFXIV 1.0 was an unmitigated failure, did they chalk it up as a loss and move on? No! They burned it down and tried again and thy would have kept doing that until we liked it. The exploratory mission (Diadem, Eureka, etc.) they can't have the failure they will keep shoving them down our throats until they we like it. The problem with this one is they seem to not be learning from their mistakes and are instead doubling down on all the aspects the players hate.
    (8)

  6. #6
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    i have to wonder why they don't just cut the NM's completely out of the content?

    okay i have an idea:

    you get quests for your party. party leader accepts them and these quests are nothing else than "grind mob x till a boss of mob x spawns" - and this boss is for your party alone, just like treasure maps or leves, no open world zergfest. when you kill the boss the quest is completed, you get exp, crystals and lockboxes and you can accept a new quest where you have to grind a different mob.
    (6)

  7. #7
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Despite spending so my time in Eureka Anemos so I could fully upgrade my class outfit, after two days of Pagos I was ready to give it up. It was just endless grinding, and it's the kind that discourages going to the bathroom or getting up to get a drink or even type in chat and it's incredibly loud so you can't even listen to podcasts during it. It's horrible. I got to be really social during the Anemos train and I could guess the devs would be irritated that so much of their content was being bypassed by the train, but I didn't think they were THIS angry! We were having fun, having discussions and it was an excellent alternative to the fast paced duty routletts. Now there's almost no distinction since both Pagos and duty roulettes require maximum attention, all for a piece of gear that will be obsolete in a few months anyway. I hope they listen to the feedback and let the train return via patch because this grindfest is going to burn out half the community that got into Eureka in the first place.

    This is starting to remind me of the Star Wars Galaxies Jedi debacle. The devs need to think of the player's perspective, not the dev's perspective. If the player ignores some of your content, it isn't to spite you guys, it was because there was a more fun alternative. The train developed, not just because it was more efficient but also because it was more fun and more social. We ended up in a lot of FFXI discussions while waiting for NM to pop. Will that ever happen in Pagos?

    [IMG][/IMG]
    (4)
    Last edited by Edax; 08-17-2018 at 06:11 PM.

  8. #8
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Rewards: not worth it.
    Gameplay: not worth it.
    Social interactions: severely hindered.


    What you get in Pagos: Carpal tunnel, snow blindness and thoughts about throwing yourself off that cliff.

    After the Yokai, Diadem and Anemos FATE spam, I wouldn't have thought I'd say this but, I want the FATEs back.
    (15)

  9. #9
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    It really sucks to work long hours, the 2-3 hours I can log in I see maybe only 2 NM's. 4 if I'm lucky. I then go to sleep feeling like I've made no progress at all and wondered why in the world I wasted my time. And the majority of the JP players more than a week later are still gathered at the starting point waiting for a train to start, so it's a pain to find a group to do any grinding.

    Oh well it's ok. Just me and sooo many others will be sporting 355 weapons for 4.4. I might be able to get 1 or 2 tome weapons in time (I don't raid).
    (5)

  10. #10
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,397
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Pagos is really deconstructive.

    People wont raise someone who is like a 30s run away from them because they dont want to break the chain. People dont talk. If you arent X level then you cant join Y group.

    Anemos was so friendly, however Pagos is pretty much designed to be a toxic place. In Anemos people would break from the train to come raise you, people would crack jokes and chat in shout chat. Everyone is friendly there and having fun.

    Pagos on the other hand is just a chain gang. Barely anyone speaks in shout chat.

    The fact that there are two more zones after this, I just hope it gets better.

    The funny thing is this content is suppose to be geared towards the casual playerbase, and there is nothing casual about Pagos
    (17)

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