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  1. #111
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wyvernheart View Post
    I had no idea you all were so weak. How did It come to this?
    You mean besides the whole no exp loss experience, the endless nerfs of easy content? who knows -.-
    (1)

  2. #112
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    I'm glad they added the challenge log or the first two levels would have been a huuuuge pain. It's funny though after 1 day there is already a NM train for the first couple of NM's in the region due to the identification and mapping work being done over on Reddit.
    (2)

  3. #113
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I've heard this as well. Some people were speculating you could maybe stay in there for a couple elemental levels, because NMs are easier to spawn. At least to 23, I've heard, though some said 27; not sure how well that would work though, unless you were spawning the higher level NMs. Sad when new content is released, and the progression for it is to literally go to the obsolete version first for a few to several levels.
    I may have to give this a try then. I'd rather sit in Anemos where things spawn within the few hours there over pagos where see a whole maybe two fates if that.

    ---

    On a side note, saw someone post a reddit thread about the reason why they didn't add in upgrade armor this time.... I'm just....who the heck did they get this information from? I sure the heck didn't vote for the no upgrade to armor. When I heard there would be no upgrade to the AF my first two thoughts, "Well this was a pure waste of time." after I worked on three jobs total and "Welp, this is purely disappointing." gave the benefit of the doubt that hopefully pagos was something new and exciting. Boy did SE drop the bomb on this... pagos has to be the most boring content I've seen yet, and no armor upgrade. Back to the tome grind for me to now upgrade armor... *shivers at the thought of doing lighthouse*
    (4)
    "Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."

  4. #114
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Anemos is viable.. just slow after a certain point but safe and braindead. After hitting 21 the exp jumps by 2x to 600k which would be really really slow. 20-21 is doable though, its only 300k. Saw some people that were 22-23 in there yesterday.

    At least you get mendacity until the cap.
    (2)
    Last edited by Vaer; 08-09-2018 at 12:46 AM.

  5. #115
    Player
    WizzNL's Avatar
    Join Date
    Feb 2014
    Posts
    40
    Character
    Nalim Lunae
    World
    Phantom
    Main Class
    Leatherworker Lv 100
    Quote Originally Posted by ManuelBravo View Post
    Personally I love it. If you are level 20 and you do challenge log you can get to 22 which should be your first step anyways. Duo really work well for easy chains and decent XP, a healer and a decent DPS makes this very easy. Takes a bit of time however doing 115xp-135xp per kill in a party of 8, compare to 500-800xp at almost same rate vs a party is not bad in duo. Same as first one. you can go up to 5 levels than start joining trains. It's kind of pointless to do train if your lower, you 30k in xp , no chest or crystals -.- until your level is 22-24 for higher fates. Most mobs are supper blind anyways and their agro range is small. Sure you can get one shot, if you have really no sense of sneaking. Uncovered 75% of themap with only one death solo so it's really a bit of a joke. What I did notice is that people are like lemmings, why would you jump of a cliff when you can walk a few steps to the sides at a lower height rather than to be like lemmings and die when you hit the floor? -.-; yeah after seeing this it's no wonder most people hate it. It's a nice challenge. As for the rabbits well, they may not give xp however they are very useful later on. I don't want to spoil it all I can say makes sense later on.
    We were doing lv27 mobs as a 8 man group ( all lv22 ) and got 2-3k each kill, up to 6-7k on 10-20-30 chain. So a full group also works well, just need to kill stuff 5 levels above you. Those Valkurm Dunes flashbacks though :P
    (1)

  6. #116
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Souljacker View Post
    The folks who say that are the same folks who defended the half hour ferry trips in XI because it was 'relaxing' and meant they could go do some chores or whatever for a while.
    Wanted to touch on this a bit, but one thing, ferry trips weren't a half an hour long ride. There was also an actual point to the ferry rides. Be it from hunting down the pirates for that a quest in Mhaura, NM hunting, to fishing off the ferry. If people took the time to see beyond the time it took for a ferry to get to port to leaving, time on the sea, to the next port it was actually worth wild and fun. It was relaxing, and sometimes (back when people were still new) even pure chaos. Watching someone unknowingly walk up them stairs and onto deck just to get met with a NM in their face. There was excitement in the whole thing.

    I'm sure you're right, people did walk away and do whatever during the time to the next port but not all of us who defended the ferry ride walked away to do other things. I'd hunt for NM's, I'd fish off the boat going back and forth. And sometimes I just took the ferry to stand out on the deck, enjoy the music playing and snap a few screen shots or help out the fishers by taking mobs they fished up and killing them.

    I may be a bit bias (or a lot) but still to this day, XI is and at this point will only be SE greatest MMO. It may not have done everything right (what MMO does?) but it still far surpasses XIV in terms of enjoyment in nearly almost every area. Up until Abyssea and even then, some of Abyssea was enjoyable, XI just took a hard hit when it started falling from it prime years and new players were getting power leveled on worms and coming back out not having a clue what the heck they were doing. Like a DRG coming out after hitting level 99 and saying, "Why can't I hit anything?!" derp.. your a DRG... I mean... um have you thought that maybe you need to skill up your weapon? (lol sorry some light humor).

    But yes, I defend the ferry trips. I wish it was an option in XIV also for those who want to take the time to enjoy the ride while still having the option of just porting nearly where ever for those who don't want to take these rides.

    As for the rest of what you said, I can fully agree with. Yoshi saved this game from 1.0 but his ideas as of recent have felt like it bringing this game back down. Between housing being such a problem, all these little systems like the glamour dresser being so limited and poorly designed, to content that just not even remotely rewarding (at this point, may be the first AF weapon I drop and don't work on), to content being so spaced out and just again, blah. He's in over his head now. His ideas, while I don't know with the JP players how they feel, I as an NA player feel it just really horrible and I'm having a hard time answering myself when I ask the question, "What reasons do I have to pay my sub this month?" And when I answer myself, only thing I can come up with is, "Because my best friend and family plays." that it. Hardly seems worth the $15.99 when you can only add it up to, "I'm only here because of friends/family."
    (6)
    Last edited by Cylla; 08-09-2018 at 01:40 AM.
    "Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."

  7. #117
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    Been a while since I posted but, sadly, I have to say its bad and unfriendly.

    Most important thing in Eureka is to level. Well, leveling is dreadful, even more so than Anemos. You can't kill mobs that are at your own level without having major difficulty, if at all. You can't do anything without a party so it excludes those that want to do at least something solo. No good ways to level outside of Challenge log and FATEs, which is sad. Exp/level reduction is active from the get go, so exploring the place is also out, something I had fun with in the first Eureka when it started since I could go anywhere without penalty, now you are bound to the grind from beginning to end.

    Its just a grind fest. There is nothing else there for us but a grind. Cool, better weapons and loot? Start grinding and pray RNG helps. Spoilers: RNG helps nobody. Leveling? Grind upon grind. Exploration? Level up so you don't die, hence, go grind. Story? Hahahahaha, go grind then we'll talk.

    You know what the worst part of it all is, since this is the second time around this system, I am even starting to think that the Diadem is better than this. At least there you had lots of little things to do all over the place that would get you the loot you wanted after a while.
    (18)

  8. #118
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I could be wrong about the total time - I thought that the pirate event would extend the time on the ferry. It's been a long time. they were definitely at least 15+ minutes though minimum just for the ride - which is 15 minutes longer than any other game took to get from point A to point B. And yes, you *could* fish off it if you wanted to - as I recall Nebimonite was good fishing there - but you had to have an interest in fishing and not just getting to your next destination to do whatever cool thing you wanted to do. Otherwise you were AFK below decks or (more often and more safely) afk next to the NPC at the wheel topside. I think that Sea Monk mob would sometimes aggro through the floor. Anyway, it just wasn't all that awesome once the novelty wore off.

    Am I glad it's still there as an option? Yea. Dat Nostalgia. It's nice to hop on the airship and watch Vana'diel from above or take a ride on the manaclipper. They were cool ideas. You and I are in agreement in that XI was SE's crowning achievement and nothing they did before or since has been as epic (and I hope that you didn't take this one criticism of the game as some kind of indication that I think XI was bad).

    But that doesn't mean that this particular bit was forward-thinking. The game should always give us incentive to play it. Content that lets or worse, encourages (Eureka) you to afk and do something else is not content at all. You are no longer playing the game you paid for. You are paying to have your character wait around for something interesting to happen. Remember, the ferry ride wasn't the only travel option that took x amount of minutes for no other reason than it *could*.

    The days where I was tolerant to that kind of stuff were left long behind, and even XI's team eventually realized that stuff like AFK while traveling is not really content.
    (0)
    Last edited by Souljacker; 08-09-2018 at 02:07 AM.

  9. #119
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    The FFXI ferry trips were relaxing, chaotic, a time to chat, a time to run around and take screenshots, a time to fish -- in a nutshell, unpredictable.

    Literally nothing about FFXIV is unpredictable.

    I've been an ardent supporter of this game for years, and I'm still hanging around -- and I love that Yoshi saved it -- but the game is undeniably flat and, unless you have either a raid static or an irrational love for glamor, it's really not fun. This game has an inexplicable lack of content for FCs, and any non-raid group content gets watered down to a train zerg. Yoshi did a great job heeding concerns of the EQ/FFXI era, but we've been going down this road for years, and by now we should be course correcting from overreactions of the WoW/FFXIV era.

    Those ferry rides in XI were everything that used to be great about MMOs. Today's devs are missing the boat.
    (8)
    Last edited by Thayos; 08-09-2018 at 02:14 AM.

  10. #120
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Finding it extremely dull so far.

    Fates seem to spawn so slowly you get one every 30-40 minutes. Mob grinding and leeching off the Fate Train when they spawn one seems the way to go for now, but mindless chewing through sacks of health for 2 hours isn't my cup of tea.

    Nice people enjoy it, personally don't find it much fun.
    (10)

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