There is a fine line though. If you make it to hard people will never run the content. As is it now, one wipe on a boss in LotA and 5+ people instantly leave.I disagree. In fact I think it's not done enough. If content is in a duty roulette then it should be as difficult to run as when it was relevant. Facerolling content isn't a reward, and if you want to do that then run it unsynced.
Running LotA in its current state isn't fun, because the disparity between LotA and WoD is very noticeable. WoD is tuned correctly (ilvl 145 I think), but LotA is tuned to the same ilvl rather than the i90 that it should be, making it trivial to run, and flat out boring when you spend 30mins doing nothing but skip mechanics and pretend to contribute DPS
Cape Westwind doesn't have any rewards.
Are you joking? Ravana is the best thing to get in a roulette. Its a really fun fight, that is challenging but not too challenging. Wipes shouldn't be feared, and if the choices are faceroll or a couple of wipes for people to understand mechanics, then I say bring on the wipes.Yeah, but on the flipside, like with Westwind, Level 70 players don't want to be wiping on Level 50 content because it's just too hard for newbies. I remember for the longest time, HATING it when I got Ravana as the Roulette. Back during HW, it always almost always 1, sometimes up to 3 wipes just to get through it.
Nowadays, it isn't as bad with the tweaks that have gone to classes and such, but back during HW I always groaned and sighed when I saw Ravana. I didn't want an 'edge of my seat' experience, I just wanted the XP and move on.
To be instantly replaced by 5 more if my experience is anything to go by. Regardless, I'm not asking for hard content, I'm asking for the content to be its natural difficulty, so that mechanics are actually seen and people can enjoy the instance how it is actually supposed to be.
Trial roulette has rewards
Last edited by Lambdafish; 08-19-2018 at 11:30 AM.
Someone already mentioned this, but I think the ideal solution is to simply allow us to use all of our kit irrespective of item level, once we reach the appropriate level to use it.
I don't mind having my level lowered so that my base stats meet the criteria of a person who would be roughly at the correct level of the content, but the idea of having to suddenly lose everything I worked hard for sort of jibs me the wrong way.
Obviously item level would need to possibly synch'd down even harder to compensate from the extra damage a full kit provides, but hey -- I'll take that evil if it means not having that awkward transition when you're doing end-game content, but you're constantly having to reinforce bad gameplay/rotation habits because of level synch.
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