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  1. #1
    Player Dualgunner's Avatar
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    Aug 2014
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    Gridania
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    Lilila Lila
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    Coeurl
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    Machinist Lv 80
    The crux of the issue op presented is either the rewards should be increased to remain relevant, or iLv sync should be removed/toned down. If the idea is keeping the dungeons as """""""""""""""challenging"""""""""""""""""" as they were at release then the rewards they give should be proportionate to what they were at release. Instead we end up with dungeons that give practically no reward for all the effort they take (Neverreap).

    Basically the effort needs to be equal to the reward and if they're not going to increase relative reward they need to at least remove iLv syncing.

    Not to mention iLv sync nulls materia which nulls hundreds of stats...

    That said, it'd be neat if we could set iLv going in, and increase the reward the lower we set it, with min iLv being the option for the greatest rewards.
    (1)

  2. #2
    Player
    Lambdafish's Avatar
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    Feb 2014
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    Ul-Dah
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    Khuja'to Binbotaj
    World
    Hyperion
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    Paladin Lv 100
    Quote Originally Posted by Dualgunner View Post
    snip
    Except the primary method of accessing these outdated pieces of content (roulettes) already gives a reward that is proportionate. Actually, currently it doesn't, because the same reward is given whether you get LotA or WoD in alliance roulette, and on the more extreme end, if you get cape westwind or tsukyomi normal. By properly syncing these pieces of content, the game would be more balanced in the way you want it
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  3. #3
    Player Dualgunner's Avatar
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    Lilila Lila
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    Coeurl
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    Machinist Lv 80
    Quote Originally Posted by Lambdafish View Post
    Except the primary method of accessing these outdated pieces of content (roulettes) already gives a reward that is proportionate. Actually, currently it doesn't, because the same reward is given whether you get LotA or WoD in alliance roulette, and on the more extreme end, if you get cape westwind or tsukyomi normal. By properly syncing these pieces of content, the game would be more balanced in the way you want it
    The roulette's reward is not proportionate to the dungeon you get with it. Lv50-60 Roulette doesn't give you more tomes as a bonus if you got Neverreap versus getting, say, Baelsar's Wall. You just straight get less tomes, for comparatively similar effort.
    (0)

  4. #4
    Player
    Lambdafish's Avatar
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    Ul-Dah
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    Khuja'to Binbotaj
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    Paladin Lv 100
    Quote Originally Posted by Dualgunner View Post
    The roulette's reward is not proportionate to the dungeon you get with it. Lv50-60 Roulette doesn't give you more tomes as a bonus if you got Neverreap versus getting, say, Baelsar's Wall. You just straight get less tomes, for comparatively similar effort.
    So I guess the solution is to properly sync these dungeons, and make sure that the reward being given is appropriately equal
    (0)

  5. #5
    Player Dualgunner's Avatar
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    Lilila Lila
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    Coeurl
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    Machinist Lv 80
    Quote Originally Posted by Lambdafish View Post
    So I guess the solution is to properly sync these dungeons, and make sure that the reward being given is appropriately equal
    The reward needs to be as equal to the effort as possible. Either sync and reward goes up to stay relevant, or no sync and the reward stays the same. As you pointed out, Alliance Roulette has the opposite problem of 50/60: the reward is the same, but there's no sync so we have two facerolls and one not-as-much of a faceroll.
    (1)