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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90

    New abilities in next xpac?

    Just wondering if anyone actually wants more abilities in the next xpac?

    Me? I'd prefer new traits that change up gameplay by modifying existing abilities. Ideally, I think it'd be neat if se created a number of traits to let people pick and choose from to modify their job to their liking. It would give people some customization options.

    Lastly, I'd like some changes to existing abilities. For wars, I'd like onslaught to be a pure gap closer with no rage cost. Threat could be placed on upheaval instead.

    What job changes would you guys like to see?
    (3)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Yes, I want new abilities next expansion. I want a proper examination and, where appropriate, pruning of the existing kit as well though.
    (1)

  3. #3
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Being able to pick and choose traits would just be role actions with extra steps.
    (3)

  4. #4
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    New abilities I want for the tanks:

    Paladin: Rebirth or Resurgence: Paladin Battle Raise
    Dark Knight: Dread Spikes: (Whenever DRK gets hit absorbs a portion of the enemy HP.)
    Warrior: War Roar (AOE Stun and defense down -5%)
    (1)
    Last edited by Brightshadow; 08-01-2018 at 01:37 AM.

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    You are giving WAR a aoe trick attack.
    (0)

  6. #6
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by shao32 View Post
    You are giving WAR a aoe trick attack.
    Yas. That's the emotion. Its exactly what War is going to get. Its what it needs.


    People: Drk is really not doing so ho--
    LOUDER PEOPLE: WAR NEEDS BETTER UTILITY. PLD IS DOING CLOSE TO WAR DEEPS BUT LOTS MORE UTILITY.
    Se in 4.x: People feel War is really weak raid utility wise.
    Also SE: BUFF EM. BUFF THE HELL OUT OF EM. MAKE INNER RELEASE MORE FACEROLL. MAKE SHAKEITOFF LIKE DIVINE VIEL... :THINKING: BUT YOU DONT HAVE TO PROC IT AND ALSO IT CAN GET RID OF RAW INTUITION AND ADD MORE SHIELDING!!!!!!:!:!:!!
    (4)

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Zyneste View Post
    snip
    Right? The sad thing is im starting to look forward for what tank Will be the weakest in everything next expansión while WAR staying the stronger as usual, meaby the new one if we get one... or what the hell, 4 years in a row for DRK im seeing It!! "sigh"
    (0)
    Last edited by shao32; 08-01-2018 at 03:38 AM.

  8. #8
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Brightshadow View Post
    New abilities I want for the tanks:

    Paladin: Rebirth or Resurgence: Paladin Battle Raise
    Dark Knight: Dread Spikes: (Whenever DRK gets hit absorbs a portion of the enemy HP.)
    Warrior: War Roar (AOE Stun and defense down -5%)
    Paladin having a rez would be hilarious and I'm already imagining somewhere some WAR or DRK main is seething that they have Clemency.

    Dread Spikes would be nice though.
    (0)

  9. #9
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Of course I want new abilities and pruning of the unnecessary baggage.

    There is still a lot of low hanging fruit actions to consolidate or outright remove.

    * Tank stances should be a 1 button toggle for all 3 tanks. No need for two buttons and 3 'states'. Defiance. Deliverance. No stance. Just make 1 button and delete 'no stance' as a thing. Same for pld. Smooth out turning off grit. It's still clunky as fudge.

    * AOE skills need to be looked at and probably consolidated. AD, unleash, quietus could easily be reworked into less buttons for the same effects. Same with flash, eclipse, scorn. Warrior survived loosing flash. You dont need a convoluted AOE strategy (Drk) or High enmity 0 damage moves coupled with an identical shaped zero enmity aoe damage move (pld).

    * Enmity combos need an update. They arent fun. They arent exciting. They are a last resort to 'fix' enmity when the party isnt working with you to manage it. Surely we can do something besides /em watches white bar get within 1 pixel of my white bar. /sigh. /em uses rage of halone. We can do better than this.

    * Holmgang rework. This is just a strange skill duct tape together from a hodge podge of history. It used to just be a monster 'hold' move. You pulled a scorpion and chained yourself to a monster. I grab monster, monster comes to me. Neither of us leave. It filled a unique twist on tempered will but in a 'warrior'-ish feel. But then got reworked into a 6 second 'cant die' move, but kept the chained up tempered will thing. Its just really strange and tries to do a whole lot of stuff. The skill makes no sense. War needs an immunity just like Drk/Pld but holmgang is just a hodgepodge of weirdness. Would not be sad to see it reworked into the modern warrior kit better.

    * Tank stance ground up rework. SE has not (yet) acknowledged that players dont play tanks like SE designed them to be played. Tank in tank stance. Offense stance when not. This has created a litany of issues trying to balance them and even more complaints from the players. Tanking skills locked behind tank stance makes sense in the dev room. It makes for a bad time when players dont actually use tank stance. The stances are to punishing for to little reward and the inconsistent locking and unlocking of defensive skills for different classes with stances makes them hard to balance properly. Are they balanced offensively in offense stance? Are they balanced defensively in tank stance? Are the ALSO balanced defensively AND offensively while tanking in DPS stance? That last bit is pretty friggin hard when pld has nothing locked, Drk has a mana gain and HP drain locked in tank stance and a powerful offensive tool locked in DPS stance, and war has arguably the best defensive tool in the game, but only in tank stance and has used holmgang as a crutch ever since. A rework to holmgang, tank stances, and stance locked abilities would go a LONG way in setting a more even baseline for all tanks instead of the ridiculous pendulum swings we have had from 2.0 to now.

    Theres lots of room for new abilities to add to the character of each class and continue to give them unique play. While the AOE Stun+TA shout suggested above is far to OP, warcrys as a concept are a completely reasonable direction. It's a very 'warrior-ish' way to add basically anything. Party buffs/support (rallying warcrys), offensive/enfeebling (intimidating warcrys), self enhancing (zerker rage style battle cries). Think the warcry skills for barbarians in diablo 2/3. Perfectly good area to expand into.

    Drks have no shortage of inspiration in past FF games. More enfeebling/buffing magic (dread spikes, stat absorption, etc). Look at any old Drk FF for a laundry list of options. Or lean more on the 'knight' side of Drk. Armor crush type skills. Weapon break, etc. Get your debuffs and new tools+damage there.

    Pld, similar to drk has no shortage of options. More holy/enhancing skills are always an option. More 'knight' type focus like above. Holy sword style skills that have a wide range of enfeebling, damage, and ranged capabilities (like agrias in FFT for example).

    There is TONS of room to grow these jobs into more unique styles in line with their themes while removing the baggage and clunky crap they are still saddled with now.

    Damn straight i expect new abilities and pruning/consolidation on old crap.
    (5)
    Last edited by Aana; 08-01-2018 at 06:59 AM.

  10. #10
    Player
    SiriusSaltstice's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    58
    Character
    Sirius Vagus
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Brightshadow View Post
    New abilities I want for the tanks:

    Paladin: Rebirth or Resurgence: Paladin Battle Raise
    Dark Knight: Dread Spikes: (Whenever DRK gets hit absorbs a portion of the enemy HP.)
    Warrior: War Roar (AOE Stun and defense down -5%)
    I think PLD raise would be dumb, since unless its insta cast with a long CD, having them sit there and raise someone would destroy their damage. It would also make the devs stunt their dps like RDM

    And giving WAR a trick attack like ability would solidify it even further into the meta.
    (0)

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