Quote Originally Posted by AppleJinx View Post
Currently none of the tanks want to be using their aggro combo in any fight more than once so why should warrior be any different
currently warriors, dont at all.

Quote Originally Posted by whiskeybravo View Post
I disagree on the basis of job evolution. Butcher's Block (and aggro combo's in general) are needed up to a certain point in the game, until you develop your character further (aka unlock more abilities & gear) and eventually you become a "Master" and things you used early on simply aren't as useful as they used to be. Nothing inherently wrong with that.

Besides, there's nothing really all that interesting with combos to begin with. 1-2-3 1-2-3 1-2-3 ad nausea. It doesn't really matter what kind of effects are on the skills, it always boils down to a "this is da wae" rotation and that's that. It's not more or less interesting than before, just buttons you are supposed to press in some recommended order.
sure and thats why this change would make those skill still a useful part of play. I think it's weird that a very few select classes kind of throw thier earlier tools or parts of play in the garbage can as soon as they hit x level. Black mage is a great example where at high levels you throw more than 50% of your skill into a garbage can, and then when you have to play low level dungeons everything feels weird.