Quote Originally Posted by Garry View Post
However, making the emnity combos part of a given rotation or giving them an extra feature would go a decent way to making tanking more interesting.
I disagree on the basis of job evolution. Butcher's Block (and aggro combo's in general) are needed up to a certain point in the game, until you develop your character further (aka unlock more abilities & gear) and eventually you become a "Master" and things you used early on simply aren't as useful as they used to be. Nothing inherently wrong with that.

Besides, there's nothing really all that interesting with combos to begin with. 1-2-3 1-2-3 1-2-3 ad nausea. It doesn't really matter what kind of effects are on the skills, it always boils down to a "this is da wae" rotation and that's that. It's not more or less interesting than before, just buttons you are supposed to press in some recommended order.