I think all of the tank enmity combos are meh now


I think all of the tank enmity combos are meh now
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

DRK disagrees, even if it's a dps loss, the enmity produced by the aggro combo is excellent.
I guess the problem is much more the idea of tanking in this game, is more like a dps with some defensives spells and a combo you use one or two time in a fight.
Maybe they should think about making the enmity a more important part of the tank's gameplay.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle




To be fair though, you still only want to use Power Slash once unless the fight has aggro resets.DRK disagrees, even if it's a dps loss, the enmity produced by the aggro combo is excellent.
I guess the problem is much more the idea of tanking in this game, is more like a dps with some defensives spells and a combo you use one or two time in a fight.
Maybe they should think about making the enmity a more important part of the tank's gameplay.
And therein lies the issue. Enmity as a whole has become so laughably simple, they may as well delete it from the game if it doesn't get an overhaul come 5.0. Warrior has reached a point where it doesn't even use Butcher's Block at all even without a Ninja. A solution I happen to fancy is enmity gradually reducing whenever you go into DPS stance, thus giving tanks something to manage exclusive to them. Unfortunately, I doubt they do anything since they seem utterly terrified of making things "too hard." I just find it hilariously ironic Yoshida laments how little Warriors want to use Defiance. Maybe if enmity wasn't a joke and incoming damage couldn't be shrugged off so easily, people would care about tank stance in general.


You do realize you just agreed with me, right?
It's not meh as in they aren't strong, Butcher's Block is still WAR's highest combo, it's that they offer nothing but enmity. Heck Royal Authority offers nothing but pure damage, but is still useful since that's PLS's highest combo.
Last edited by Eloah; 08-07-2018 at 01:09 AM.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

Buter's block is second place. Storm's path heals, does the more potency over time and generates 10 more gauge, so its more optimal.You do realize you just agreed with me, right?
It's not meh as in they aren't strong, Butcher's Block is still WAR's highest combo, it's that they offer nothing but enmity. Heck Royal Authority offers nothing but pure damage, but is still useful since that's PLS's highest combo.
Edited for clarity*
Last edited by Zyneste; 08-07-2018 at 02:29 AM.


I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

Except it does because: Every 5 combos you do you get one Fell Cleave.
Butcher's Block Combo: 160 + 210 + 300 = 670 or 223.3 per GCD. 20 Gauge.
Storm's Path: 160 + 200 + 280 = 640 or 213.3 per GCD. 30 Gauge.
Every 5 combos you gain two fell cleaves with BB. So in 5 Combos for Butcher's block you'd do: 670 * 5 + 2 * 520 (two fell cleaves.) Over the course of 17 GCDS thats 4390.
Every 5 combos you gain 3 Fell cleaves with Storms Eye. So in 5 combos youd do 640 *5 + 3* 520 (three fell cleaves,) Over the course of 18 GCDS thats 4760.
The average for BB per GCD would be 258.23 potency. (4390/17)
The average for SP per GCD would be 264.44 potency. (4760/18)
Its a 2.34% damage increase to spam Storm's path. To widen the gap further OGCD's can be used in place of Fell Cleave in spending the gauge, doing more damage in a shorter time frame.


What you said/showed is not inaccurate, but it is slightly off topic. The main issue was what does Butcher's Block do besides increased enmity. On the surface it looks like it provides higher damage, but the amount offered doesn't outway the benefits of the other combo finishers.
It wasn't about the "long run" of the fight it was what each combo brings. Which is an issue that is effecting all the tanks right now. But ultimately, you agreed no harm no foul.
Yeah I noticed that. It was just slightly confusing cause he changed the perspective. We were looking at what each combo does, he was talking about long term. But doesn't matter, in the end everyone agreed Butcher's Block is crap.
Last edited by Eloah; 08-07-2018 at 07:35 AM.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
What they are saying is that the extra gauge means that storm's path is the highest potency as beast gage is directly relaterable to a set number of potency. Making storms path just more damage period, and thus the emnity combo is a lower damage option.
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