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  1. #1
    Player
    Garry's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Garry Leonard
    World
    Diabolos
    Main Class
    Marauder Lv 51

    Making Warrior's Butcher Block combo relevant

    I feel like it would be cool if the dev made it so using Butcher Block wasn't just a dps loss for more emnity, but made it so it fit into the warrior kit in some way.

    I think making it so the last hit in the combo made your next fel cleave/inner beast do x% more damage would be a cool stop gap. SO that you always wanted to weave in 1 butchers block combo into between Cleaves when not running inner beast.

    Then combine unchained and defiance stance into just a cool down with increased healing and health. As the current warrior play style honestly makes a lot of sense for the class, despite it possibly not being thier intention (?).

    As shirk makes the whole stance thing kind of irrelevant any ways as off tanking is as easy as throwing you aggro at the MT.
    (0)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    if you make it a dps gain it will generate agro problems bcs WAR's are using it a lot on the OT spot, the solution will be makit it equal worthy so it will be usefull as a MT and save it when you are OT without losing power, but thats not only on WAR, its have to be don on all tanks.
    (1)

  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I think all of the tank enmity combos are meh now
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #4
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Eloah View Post
    I think all of the tank enmity combos are meh now
    DRK disagrees, even if it's a dps loss, the enmity produced by the aggro combo is excellent.

    I guess the problem is much more the idea of tanking in this game, is more like a dps with some defensives spells and a combo you use one or two time in a fight.
    Maybe they should think about making the enmity a more important part of the tank's gameplay.
    (1)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Azerhan View Post
    DRK disagrees, even if it's a dps loss, the enmity produced by the aggro combo is excellent.

    I guess the problem is much more the idea of tanking in this game, is more like a dps with some defensives spells and a combo you use one or two time in a fight.
    Maybe they should think about making the enmity a more important part of the tank's gameplay.
    To be fair though, you still only want to use Power Slash once unless the fight has aggro resets.

    And therein lies the issue. Enmity as a whole has become so laughably simple, they may as well delete it from the game if it doesn't get an overhaul come 5.0. Warrior has reached a point where it doesn't even use Butcher's Block at all even without a Ninja. A solution I happen to fancy is enmity gradually reducing whenever you go into DPS stance, thus giving tanks something to manage exclusive to them. Unfortunately, I doubt they do anything since they seem utterly terrified of making things "too hard." I just find it hilariously ironic Yoshida laments how little Warriors want to use Defiance. Maybe if enmity wasn't a joke and incoming damage couldn't be shrugged off so easily, people would care about tank stance in general.
    (5)

  6. #6
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Azerhan View Post
    DRK disagrees, even if it's a dps loss, the enmity produced by the aggro combo is excellent.
    You do realize you just agreed with me, right?

    It's not meh as in they aren't strong, Butcher's Block is still WAR's highest combo, it's that they offer nothing but enmity. Heck Royal Authority offers nothing but pure damage, but is still useful since that's PLS's highest combo.
    (0)
    Last edited by Eloah; 08-07-2018 at 01:09 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  7. #7
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Eloah View Post
    You do realize you just agreed with me, right?

    It's not meh as in they aren't strong, Butcher's Block is still WAR's highest combo, it's that they offer nothing but enmity. Heck Royal Authority offers nothing but pure damage, but is still useful since that's PLS's highest combo.
    Buter's block is second place. Storm's path heals, does the more potency over time and generates 10 more gauge, so its more optimal.

    Edited for clarity*
    (0)
    Last edited by Zyneste; 08-07-2018 at 02:29 AM.

  8. #8
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zyneste View Post
    Buter's block is second place. Storm's path heals, does the same potency and generates 10 more gauge, so its more optimal.
    Storm's Eye and Storm's Path are both 280 potency, Butcher's Block is 300. The 20 extra potency doesn't outweigh the benefits the other two offer.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  9. #9
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Butcher's block is for enmity. A conscious choice to acquire more enmity. Storms path was buffed with the new gauge system to discontinue butchers blocks use in the off tank position.

    It's intentional to be left as is. It serves its purpose.
    (11)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    How to make enmity combos relevant:
    - Rework enmity as a system.
    - Mostly remove the enmity component of enmity combos, siphoning the bonus towards some new system.

    Or:
    - Effectively trim Shirk.
    - Diminish other enmity-circumvention skills somewhat. This may even have to include Cover's SB trait, which effectively applies the same between tanks in circumventing a tank swap through optimal play.
    - Slightly reduce the relative potency cost of Butcher's Block (and likely other enmity combos) and the delay of enmity application in enmity combos, perhaps in exchange for some of the actual enmity produced.

    So long as it's a quickly capped table, there's no reason to use enmity skills beyond opening burst and particularly frequent obligatory tank swaps. It serves its purpose, but, yes, that means it's about as single-use as a Bard's Caustic and Storm in any continuous fight.
    (0)

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