Results -9 to 0 of 89

Threaded View

  1. #22
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ryallen View Post
    The point I was trying to make was that RDM's rotation is still stupid simple and doesn't have anything more complicated than most other DPS classes to keep track of in a raid. BLM has to track their timer, SMN has to track Aetherflow and Dreadwyrm Aether and their immense number of oGCDs, SAM has to track their Sen Gauge to know what skills to use and when, BRD has to track their music, and so on and so forth. What does RDM have to keep track of? Two numbers on a bar that need to be kept within a decent range that don't go down unless you die. Acceleration is a buff that you pop almost immediately and Fleche and Contre de Sixte are oGCDs for pure damage. Nothing to maintain or refresh.



    RDM has two buffs total, one of which is expended when Verthunder or Veraero is cast and the other is only popped when they also use Manafication. RDM doesn't have to worry about anything that any other DPS isn't already managing buff-wise.
    Well again, he's talking about optimization. Fine tuning it to fights, and lining things up with the party. None of the job's base rotations are difficult, not even smn's 2 minute loop meme. Adapting them to fights and groups to pull out its maximum potential output can be however.

    And that's the difference between a rdm being outdone by the tanks, and a rdm that's closer to bard output. That helps a lot.
    (2)
    Last edited by Zerathor; 09-08-2018 at 06:28 AM.