Page 1 of 2 1 2 LastLast
Results 1 to 10 of 89

Hybrid View

  1. #1
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by vVAstrAVv View Post
    Im not underestimating im just saying its not an inherent factor in the job as were discussing it

    And ive maxed rdm
    Its procs are litterally oh i have x or y ill use it instead of a
    Oh i have to use a once but thatll proc z for next time around
    Really simple

    Even if we were to factor buff alligning any difficulty there can be stripped out with a freaking vc on discord
    X or Z. Impact has 7 seconds left but both X and Z are up. Use impact to save the proc or ignore it and keep the X and Z going?

    Almost capped out on mana. Burn some with a quick E. Riposte and save the burst for a safer time, or gamble with it and try to get the whole combo in? Maybe use an E. Riposte to shift your GCD just enough to be able to make some slidecasts and double weaves you otherwise wouldn't be able to.

    What spells will most efficiently get me to 80/80+? Am I able to save up to get a double verfinisher under one embolden without overcapping? Every lost mana is lost damage. Every lost second casting is absolutely 0 DPS, RDM suffers the ABC rule more than any other caster in this game. Aside from 0 DPS when not casting, RDM's resources can only be generated by GCDs. So you want the fastest mana generation possible, but want to avoid overcapping, which can be difficult because the only way to burn excess resource is in melee range.

    Need to optimize Displacement. Is it safe to do now, or is healing too heavily required so displacement can't be used? Is there not enough room in here? Do I have time to fit a Displace and a CaC in before using Manafication?

    There are checkpoints in fights where I need to be at specific mana, and I need to act differently depending on what level of mana I'm at. End of Ifrit Ulti, I'm at a very different point in my rotation if I'm at 80/80 and if I'm at 100/100. This can heavily shape my next 8 GCDs in Titan Ulti because of how cutthroat he is for every cast.

    Make sure you cure proc every time the boss jumps so you can hit him with a free Aero or Thunder when he drops back.

    Is it the most complex? No. Is it the most punishing? No (although it's not like RDM can just "get back up" after death like some pretend; losing a finisher or worse, a double finisher's worth of mana due to death is crippling in its own way.) But let's not pretend the job has no nuances whatsoever.
    (1)
    Last edited by Dualgunner; 09-04-2018 at 04:51 PM.

  2. 09-06-2018 08:06 AM

  3. #3
    Player vVAstrAVv's Avatar
    Join Date
    Jun 2018
    Posts
    42
    Character
    Thegroose Isloose
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dualgunner View Post
    snip
    If this is your mind playing rdm i have one word for you

    RELAX!!!!
    (0)

  4. #4
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by vVAstrAVv View Post
    If this is your mind playing rdm i have one word for you

    RELAX!!!!
    You can say that with any job lol. The more you optimize, and the higher level content you do, the more you need to consider. Relaxing and not giving a care would destroy my damage output in Ultima, for instance, through lost casts and mana.
    (1)

  5. #5
    Player
    Ryallen's Avatar
    Join Date
    Jul 2017
    Location
    Ul-dah
    Posts
    22
    Character
    Ryallen Nastromos
    World
    Zalera
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Dualgunner View Post
    You can say that with any job lol. The more you optimize, and the higher level content you do, the more you need to consider. Relaxing and not giving a care would destroy my damage output in Ultima, for instance, through lost casts and mana.
    It's really hard to optimize a class where your main rotation consists of eight buttons and only one ability you possess alters your rotation or your function in any way. (Acceleration in this case.)
    (0)
    For Blood and Glamour

  6. #6
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ryallen View Post
    It's really hard to optimize a class where your main rotation consists of eight buttons and only one ability you possess alters your rotation or your function in any way. (Acceleration in this case.)
    A job's difficulty isn't only tied to the number of different buttons you have to press in order to make it work. BLM's rotation difficulty is on-par with WAR's, but is one of the hardest job to play in savage raids. On the opposite, SMN has what feels like a billion different keys to press on a 2 min long rotation but is fairly easy to play.

    As Dualgunner said, RDM might be easy to play, it doesn't mean it's so easy to optimize. But I can understand that you don't need so much thought while going through the Swallow's Compass.
    (2)
    Last edited by Megguido; 09-06-2018 at 04:27 PM.

  7. #7
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Megguido View Post
    A job's difficulty isn't only tied to the number of different buttons you have to press in order to make it work. BLM's rotation difficulty is on-par with WAR's, but is one of the hardest job to play in savage raids.
    Yes, this.

    Movement during rotations is one of the main difficulties of playing Black Mage effectively in high level raids... which is why we emphasize spell speed and crit. When we "turret" (which my friends know me to refer to as "Nuking Mode") we obliterate a lot and can sustain high damage that is up there with the rest of the DPS classes.

    Its when it boils down to maintaining skip-rope mechanics that it loses its optimization to deliver high damage, therein lies the difficultly of knowing how to keep up. Its possible, just takes a lot of know-how on the bosses and knowing how to recover your rotations.
    (0)

  8. #8
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Megguido View Post
    A job's difficulty isn't only tied to the number of different buttons you have to press in order to make it work. BLM's rotation difficulty is on-par with WAR's, but is one of the hardest job to play in savage raids. On the opposite, SMN has what feels like a billion different keys to press on a 2 min long rotation but is fairly easy to play.

    As Dualgunner said, RDM might be easy to play, it doesn't mean it's so easy to optimize. But I can understand that you don't need so much thought while going through the Swallow's Compass.
    Well optimization is not only how you plan your movements. For SMN you have to plan multiple things that rdm or blm not have to. Like should you push your aetherflows before downtime or do that delay your next aetherflow if you do it?, should you use rouse if boss gonna disappear in 5 seconds, should you hold devotion and radiant shield, when you wanna summon bahamut, not overlapping rouse with bahamut, using dreadwyrm stance before aetherflow come back from the cd, should you save aetherflows for the add phase and do you delay your next aetherflow if you do it?, check your pet is not gonna get cleaved and die, check your pet placement so everybody is gonna get devotion especially if you use garuda, plan dot timers it is worth recast dots and sometimes it is even better use different opener based of duration of the fight.

    It is same than saying mch is easy play because they can keep 100% uptime easily which is not. Difficulty is kinda subjective, for somebody using timers properly is harder and for somebody using triplecast, swiftcast, sharpcast and aetherial manipulation for movement harder, but even most movements are usually behind timers and you know already before match where you have to move and when except during progress maybe.
    (0)
    Last edited by Sunako; 09-07-2018 at 06:19 PM.

  9. #9
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sunako View Post
    Well optimization is not only how you plan your movements. For SMN you have to plan multiple things that rdm or blm not have to. Like should you push your aetherflows before downtime or do that delay your next aetherflow if you do it?, should you use rouse if boss gonna disappear in 5 seconds, should you hold devotion and radiant shield, when you wanna summon bahamut, not overlapping rouse with bahamut, using dreadwyrm stance before aetherflow come back from the cd, should you save aetherflows for the add phase and do you delay your next aetherflow if you do it?, check your pet is not gonna get cleaved and die, check your pet placement so everybody is gonna get devotion especially if you use garuda, plan dot timers it is worth recast dots and sometimes it is even better use different opener based of duration of the fight.

    It is same than saying mch is easy play because they can keep 100% uptime easily which is not. Difficulty is kinda subjective, for somebody using timers properly is harder and for somebody using triplecast, swiftcast, sharpcast and aetherial manipulation for movement harder, but even most movements are usually behind timers and you know already before match where you have to move and when except during progress maybe.
    Never said SMN was easy to play. It's actually my main DPS job (and my 2nd main job overall, though I'm terrible at it), and there's a lot to do to optimize as you said. Some of them are fairly easy to perform (keeping 2nd Rouse for after Bahamut, or using DWT ~16s before AF comes off CD, for example), others are more difficult and require more thoughts (managing pet's positionning and abilities, Devotion, DoTs sync'ed with raid buffs etc...).

    SMN is an example imo, of a job that is difficult to play at first, but that becomes fluid and easy to play at a decent level after some training. Optimization is another story, where even easy things become way more complicated.
    (0)
    Last edited by Megguido; 09-07-2018 at 06:41 PM.

  10. #10
    Player
    Ryallen's Avatar
    Join Date
    Jul 2017
    Location
    Ul-dah
    Posts
    22
    Character
    Ryallen Nastromos
    World
    Zalera
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Megguido View Post
    A job's difficulty isn't only tied to the number of different buttons you have to press in order to make it work. BLM's rotation difficulty is on-par with WAR's, but is one of the hardest job to play in savage raids. On the opposite, SMN has what feels like a billion different keys to press on a 2 min long rotation but is fairly easy to play.

    As Dualgunner said, RDM might be easy to play, it doesn't mean it's so easy to optimize. But I can understand that you don't need so much thought while going through the Swallow's Compass.
    The point I was trying to make was that RDM's rotation is still stupid simple and doesn't have anything more complicated than most other DPS classes to keep track of in a raid. BLM has to track their timer, SMN has to track Aetherflow and Dreadwyrm Aether and their immense number of oGCDs, SAM has to track their Sen Gauge to know what skills to use and when, BRD has to track their music, and so on and so forth. What does RDM have to keep track of? Two numbers on a bar that need to be kept within a decent range that don't go down unless you die. Acceleration is a buff that you pop almost immediately and Fleche and Contre de Sixte are oGCDs for pure damage. Nothing to maintain or refresh.

    Quote Originally Posted by Kabooa View Post
    Optimization is about uptime and buff windows, both of which a Red Mage suffers greatly without a little luck and a lot of foresight.
    RDM has two buffs total, one of which is expended when Verthunder or Veraero is cast and the other is only popped when they also use Manafication. RDM doesn't have to worry about anything that any other DPS isn't already managing buff-wise.
    (0)
    Last edited by Ryallen; 09-08-2018 at 05:34 AM.
    For Blood and Glamour

Page 1 of 2 1 2 LastLast