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  1. #1
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    to make you jump through more hoops to do your primary job of big numbers. XD
    I don't like Enochian, I feel like the timer is to short, and that it should be a stance with some kind of drawback, like rework the entire job so that you have normal mp regen regardless of Astral Fire, and Super High MP Regen under Umbral Ice as normal (what we have now.) but while in Enochian Stance apply the No MP Regen but you gain access to your level 4 spells and the 10% damage increase, and just to balance it out a bit more apply a flat mp cost reduction to all spells cast by the black mage while its being used maybe a 50% reduction.
    (0)
    Last edited by Selvokaz; 08-07-2018 at 11:40 AM.

  2. #2
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Selvokaz View Post
    to make you jump through more hoops to do your primary job of big numbers. XD
    I don't like Enochian, I feel like the timer is to short, and that it should be a stance with some kind of drawback, like rework the entire job so that you have normal mp regen regardless of Astral Fire, and Super High MP Regen under Umbral Ice as normal (what we have now.) but while in Enochian Stance apply the No MP Regen but you gain access to your level 4 spells and the 10% damage increase, and just to balance it out a bit more apply a flat mp cost reduction to all spells cast by the black mage while its being used maybe a 50% reduction.
    Nah.... let's not ruin the job. It's hanging on by a thread as is. It flows perfectly already. A change like that would be horrible in every aspect.
    (1)
    Last edited by Zerathor; 08-07-2018 at 12:07 PM.

  3. #3
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zerathor View Post
    Nah.... let's not ruin the job. It's hanging on by a thread as is. It flows perfectly already. A change like that would be horrible in every aspect.
    Okay boss, whatever you say.
    (0)

  4. #4
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Selvokaz View Post
    Okay boss, whatever you say.
    Well think about what you said.
    "Let's make blm rotation the ARR smash f1 rotation, and force the job that sucks at weaving ogcds to weave Enochain even more often for less benefit " we would have bard tier damage without the party dps boost. And also just be clunky in comparison to current rotation.

    With less than an hour of actual practice, you'd see blm rotation is already fine.
    (4)
    Last edited by Zerathor; 08-08-2018 at 12:16 AM.

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Selvokaz View Post
    to make you jump through more hoops to do your primary job of big numbers. XD
    I don't like Enochian, I feel like the timer is to short, and that it should be a stance with some kind of drawback, like rework the entire job so that you have normal mp regen regardless of Astral Fire, and Super High MP Regen under Umbral Ice as normal (what we have now.) but while in Enochian Stance apply the No MP Regen but you gain access to your level 4 spells and the 10% damage increase, and just to balance it out a bit more apply a flat mp cost reduction to all spells cast by the black mage while its being used maybe a 50% reduction.
    So you stay in fire longer and stay in ice longer?

    That sounds like a net loss.
    (1)

  6. #6
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kabooa View Post
    So you stay in fire longer and stay in ice longer?

    That sounds like a net loss.
    how do you even arrive at that? from that? Walk me through it, cause as the person who wrote it, I don't see at any point where it says, you stay any in mode longer than usual, especially umbral ice since I specifically said super clearly you still maintain the super mp regen you already get with it.
    (0)
    Last edited by Selvokaz; 08-08-2018 at 02:25 PM.

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Selvokaz View Post
    how do you even arrive at that? from that? Walk me through it, cause as the person who wrote it, I don't see at any point where it says, you stay any in mode longer than usual, especially umbral ice since I specifically said super clearly you still maintain the super mp regen you already get with it.
    "Super MP Regen" is about as concrete a number as "A whole bunch of it"

    A) You said "Enochian stops MP Regen but reduces MP Costs by 50%". AKA you stay in Fire longer - Because as it is currently we have -no regen- and 50% reduction on -3- spells. Reducing all MP costs by 50% doubles our active time in AF.
    B) Given that Fire uptime is the most influential increase in Black Mage DPS, it follows that for -any semblance of balance- that your time in UI is increased as well. It's currently something like a 70 / 30 split, where a typical AF phase is around 21 seconds and a typical UI phase is 6-9. So with 50% MP reduction during AF, you'd be looking at something like 35-38 seconds of AF time, and 6-9 of UI if it were kept normal? Yeah no. Logic dictates that either Fire Spells get nerfed or UI duration is increased.
    C) Okay so that doesn't sound like a loss, just the same gain over a longer duration. Except any Encounter worth mentioning doesn't -do- that. You have dummy fights, but then you're effectively -changing nothing-, however, for any fight that isn't a glorified training dummy, spreading out Black Mage's windows hurts. Spreading out -anyone's- windows hurts.

    Black Mage might not be the most desirable damage job for a raid optimization team, but it is currently one of the most well oiled jobs out there. This thing flows like melted butter, and it lets a good black mage be -great-, and being great at black mage -feels great-.
    (2)
    Last edited by Kabooa; 08-08-2018 at 04:07 PM.