Honestly you could make Enochian into a trait and it would work fine. The only reason to do is if there's a plan to consolidate more buttons in 5.0.



Honestly you could make Enochian into a trait and it would work fine. The only reason to do is if there's a plan to consolidate more buttons in 5.0.
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Mechanics are Aesthetics. Graphics don't make interesting gameplay.

You need to keep up enochian for Foul, so probably they will make enochian a trait and in 5.0 they will make "keep Foul to unlock this skill" etc or something like that. Because BLM rotation is, right now, evolves around keeping the rotation itself. So probably we may see fire V or just an upgrade to Foul.

Because they probably consider Aleister Crowley a black mage and he was into Enochian Magic? Even though Enochian is technically Angelic magic. So shouldn't that make him a white mage? Maybe it was all the partying and booze? Now I'm just confused.
Sorry, I have yet to play a Black Mage so I'm really no help. I just wanted to say hi.
How can anyone think blm flows perfectly with enochion forcing you to ignore thunderhead almost always and reducing firestarter to "that sharpcast opener cus swiftcast is on cd"
Cus youll sure never get firestarter anymore with your one fire cast per rotation
I love the idea of blm
But its own mrchanics are stepping on other mechanics and swift and tricast aren't enough to help you in most fights unless you know exactly where to stand and when
Even aether manip which should help you move less is so clunky ive seen it used more outside of combat
A hard job is fine
But blm isnt hard in a fun way i think. Its hard cus its wrestling with the whole rest of the game. Somewhere under a pile of ignored timers and timers demanding them to ignore everything else. Even the very critical game mechanic of moving out of attacks...in a world where even summoners can dance around them for a 3rd of every minute


It doesn't. Having a small priority system in a mostly set rotation doesn't somehow interrupt the flow at all.
You know what did interrupt flow? Spamming Fire 1, and having to deal with Firestarter proccing. You either complete Fire 1 and then F3, risking an overwriting Firestarter, or stop Fire1 and Fire3. Both of these situations suck.
If you're having issues with Enochian and procs, then you build spellspeed. You can get up to around 12% naturally as it is now, and will be able to easily fit thundercloud in just about anywhere without risking a drop.
its.... still not hard. there's zero fights that require more mobility than blm can easily do in this tier or last. everything flows perfectly, and is enjoyable.How can anyone think blm flows perfectly with enochion forcing you to ignore thunderhead almost always and reducing firestarter to "that sharpcast opener cus swiftcast is on cd"
Cus youll sure never get firestarter anymore with your one fire cast per rotation
I love the idea of blm
But its own mrchanics are stepping on other mechanics and swift and tricast aren't enough to help you in most fights unless you know exactly where to stand and when
Even aether manip which should help you move less is so clunky ive seen it used more outside of combat
A hard job is fine
But blm isnt hard in a fun way i think. Its hard cus its wrestling with the whole rest of the game. Somewhere under a pile of ignored timers and timers demanding them to ignore everything else. Even the very critical game mechanic of moving out of attacks...in a world where even summoners can dance around them for a 3rd of every minute

Enochian is a reference to an old occult language this is tied to angels in heaven. It's like Pazuzu is the demon from the Exorcist. Localisation loves their references.
Id love to build spell speed. Axcept all the caster gear is shared and i play smn too. Which ss is freaking useless for
And i dont need to bring up rdm lol
Well it's not completely useless for SMN as it effects DOTs, so more SpS means more ticks while they are active. Of course you would need a high amount of SpS to make it worth it, but it's not useless. Unless you intend to play optimally at all times, then there is nothing wrong with experimenting.


SpS only effects the strength of your DoTs, even less then Det.Well it's not completely useless for SMN as it effects DOTs, so more SpS means more ticks while they are active. Of course you would need a high amount of SpS to make it worth it, but it's not useless. Unless you intend to play optimally at all times, then there is nothing wrong with experimenting.
The DoT-Ticks are always all 3 seconds dependent on the server.
As an example a 15 sec DoT has always 5 ticks.
Thats also the reason why all DoTs have a duration of the multiple of 3.
Same goes for HoTs.
Last edited by Legion88; 08-30-2018 at 09:07 PM.
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