My original guess was IL 365 for pagos weapons but it's ended up coming so late into the 4.3x cycle that I now feel it wouldn't even matter if they made them 370 with 5 slots. It would kind of invalidate some other stuff depending on how long the grind is, but everything that currently exists will be invalidated in September anyway when they add 380, 390, 400 and 405 weapons all at once. Well, more than that; presumably Suzaku extreme has weapons too (385?).

And that's a good point which people bring up about how unrewarding the reward system has begun to feel. After so many cycles of upgrading in the same way and becoming invalidated again fast, it seems like a significant amount of people have stopped caring so much about their loot, particularly the different currency grinds (capping tomes, hunting for centurio, etc). They had to give eurekean equipment 5 slots as a way to differentiate from other options but materia is overall a very marginal bonus which is trumped by Item Level (main stat) anyway, sooo... it all still fits into a clear IL pillar where one thing invalidates the rest and they have to stagger things out to make them at least somewhat relevant to non-raiders for a handful of weeks.

They could have changed the reward for one type of content to be accessories (which have fewer options than other types of equipment)... but I mean I don't think we too many weapons, I'd actually like there to be more options for all things. What can we do to make things feel worthwhile for more than just glamor beyond the point that something with a higher IL comes along? Well it's the vertical versus horizontal gearing discussion again; both systems have pros and cons.