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  1. #1
    Player
    Filmakus's Avatar
    Join Date
    May 2015
    Posts
    29
    Character
    Filmakus Kenway
    World
    Sargatanas
    Main Class
    Gladiator Lv 57

    Can we have more than one original class jobs?

    As the name of the post says, can we have multiples of the original class jobs? I only ask because I remember back in Heavensward well before Stormblood I was told that once you picked a base class you were restricted to that one's Job like gladiator to paladin, etc. and were unable to pick up other jobs. Now I know we can have different jobs like Astrologian and Machinist but they came in later and are acquired outside the basic means of when you first create a character.

    So to roughly put forward what I'm asking for TL;DR, say I began the game as a archer and got my bard job, if I went back and picked up lancer can I still get the dragoon job?
    (1)

  2. #2
    Player
    Stellafreyja's Avatar
    Join Date
    Jan 2018
    Posts
    75
    Character
    Stellafreyja Nox
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Whoever told you that lied.

    You can pick up any and every class you want. Level up jobs to your heart's content.
    (7)

  3. #3
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    You can Max every battle class/job and gathering/crafting profession on 1 character without losing anything. Switching through them pretty much whenever by equipping their weapon or tool.
    (2)

  4. #4
    Player
    Tsubaki75's Avatar
    Join Date
    Sep 2015
    Location
    Tun Tavern
    Posts
    282
    Character
    Akatsubaki Dovakin
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    The only restriction that was ever in place was that after creating a character you had to stay on that class until lvl 10. After the 1st lvl 10 class quest the guildmaster gives you permission to change jobs, which you can then unlock all of them if you chose to.
    (7)

  5. #5
    Player
    Ryskim's Avatar
    Join Date
    Dec 2013
    Location
    Garlemald
    Posts
    105
    Character
    Sigmund Galt
    World
    Tonberry
    Main Class
    Reaper Lv 100
    In my opinion and for the next update (5.0):
    • I’d like Arcanist to be reworked into a Necromancer as debuffer, or Oracle.
    • Summoner has to be deeply reworked and leave debuffs for the Arcanist (now necromancer)
    • Rogues have to be separated from ninja, and reworked into a thief (or stay rogue) with high survival abilities in hard environments and have “Steal”. Ninja should be reworked into a stealth class with Kamas or other ninja weapons. Thief to use single or dual daggers, with the option of single or dual swords
    • Scholar should be a class, and leveled from level 1, as it happens now, many summoners who level this class for ‘free’ don’t know how to operate it
    • Dark knight should be leveled from level 1, and also astrologian and machinist. No more classes directly from level 50 or even worse, 60 (RDM and SAM)
    • Make some of the dungeons in the game harder and non-instanced as in FFXI, or at least the dungeons for the new expansion, a geomancer would very much need this.
    • Make the world of FFXIV a lot more dangerous, or at least some of the areas, but leave others for solo players as well. I can see that classes like Ninja and Thief would excel in these areas when traveling solo (for obvious reasons).
    • Give me a proper BST already. Shhhhh! Give it to me.
    • Add elemental system (fire, dark, water, holy, wind, ice, unaspected, earth, thunder) and make those count. You know a future Geomancer would be awesome with those in place. Make enemies weak to some elements and strong against others, as in most final fantasy games.
    • Add a Support role. I know it’s hard for duty queues, but do believe me that support jobs will be very much loved and needed. It’s up to you how to implement this.
    • Let some of the classes switch roles (dps drk, support or dps ast, tank sam, and so on) and let them use more than one type of weapon
    • Finally a small thing - I would like AST to have some nice skills for that sword (or knife) he is carrying. I think this is quite doable

    Yeah, I know some people will bark at me with sentences like “this is not ffxi” or “support roles would be a nightmare for queues!” and also “adding dps option to tanks would make no tanks at all for queues!”.

    As it stands

    - tanks would be getting a dps option, but other dps would also get a tank option.
    - open world leveling would make a geomancer possible, and the game more dangerous and harder, people would use party finder more.
    (0)
    Last edited by Ryskim; 08-10-2018 at 04:26 PM.

  6. #6
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ryskim View Post
    Yeah, I know some people will bark at me with sentences like “this is not ffxi” or “support roles would be a nightmare for queues!” and also “adding dps option to tanks would make no tanks at all for queues!”.
    More like "That doesn't answer the question posted by the creator of this thread, and probably should be its own thread instead of hijacking someone's question."
    (9)

  7. #7
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    You can level all 15 combat jobs, all 8 Disciple of the Hand jobs, and all 3 Disciple of the Land jobs to level 70 on a single character; that’s the beauty of this game. Whoever told you that you were restricted to one job per character was incorrect. The original classes all branch out into specific jobs (save for Arcanist, which branches into either Summoner [DPS] or Scholar [Healer]), so perhaps they meant you cannot go from Gladiator to, say Bard, for example—you have to level Gladiator to Paladin, and if you want Bard, you have to level up Archer for it.

    Quote Originally Posted by Ryskim View Post
    snip
    This isn’t an answer to OP’s question. I echo the suggestion to make your own thread for this instead of posting it in threads that have nothing to do with any of the suggestions your post.
    (3)

  8. #8
    Player
    Ryallen's Avatar
    Join Date
    Jul 2017
    Location
    Ul-dah
    Posts
    22
    Character
    Ryallen Nastromos
    World
    Zalera
    Main Class
    Red Mage Lv 70
    1. That would be a nightmare for the devs as they'd have to rework not one or two but three entire classes for this to work well enough to please your obviously insane standards and they had enough trouble balancing SMN and SCH since they're both connected to ACN.

    2. See 1.

    3. Similar problem, they'd have to rework two classes and even the entire system of job crystals around which the game is built. Which, again, would not fit your apparently stupidly high standards.

    4. See 1.

    5. The intention of what I can only call "hero classes", what they are called in WoW, is to give players a taste of what a class and a role are capable of right off the bat. Not to mention that someone who gets DRK, AST, MCH, RDM, or SAM at 70 has just as much a right to be there as anyone else in a party.

    6. Non-instanced dungeons would break the game as people would just group up and steamroll through dungeons or just outright ruin the experience for first time players.

    7. What purpose would this serve? This isn't an action RPG, you can't get through a hard location by just using "skills" to beat them like in something like Dark Souls. This game isn't just based on skill, it's also based on level. You can't dodge auto-attacks, harder areas wouldn't do anyone any good.

    8. Calm your tits, we might actually be getting it in 5.0. This is probably the only reasonable request you have.

    9. This would break *every fucking caster.* BLM and WHM especially, whose damages are all elementally aspected. It would render both of those classes useless against raids or trials.

    10. Support? You mean healing? Because healing classes often have support skills, as do DPS and tanks. A Support role would make every class boring.

    12. This would require the most amount of work to change what skills every class has and how they function.

    13. That's not a knife that's a deck of cards. If you look at it it has cards in it. Don't just glance at a thing on a character like that, especially if you don't play it. Which you clearly don't, otherwise you would've seen it.

    And, like everyone else has said, don't hijack a thread for some asinine reason to rant about how *you* would change the game.
    (1)
    For Blood and Glamour

  9. #9
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ryskim View Post
    In my opinion and for the next update (5.0):

    Summoner has to be deeply reworked and ...
    smns wait for a redesign ever since... and since ARR... they gave it a try more than once - I hope they will try design-changes in the future as well...

    Rogues have to be separated from ninja, and reworked into a thief (or stay rogue) with high survival abilities in hard environments and have “Steal”. Ninja should be reworked into a stealth class with Kamas or other ninja weapons. Thief to use single or dual daggers, with the option of single or dual swords
    Make the world of FFXIV a lot more dangerous, or at least some of the areas, but leave others for solo players as well. I can see that classes like Ninja and Thief would excel in these areas when traveling solo (for obvious reasons). I personally don't wanna see cls-design for specific content... RDMs role already cuts communities mind in half - in matter what its actually is designed for anyway. -> not talking about the hide-run buff for Ninjas which comes in handy for the Pagos-Storyquests or HoH solo tries... if specific cls has an advantage, it also comes with kind of a backdrop most likely in endgame like the RDMs Dmg/Dmg-Support. I doubt people wanna trade TA for more Steal/Stealth abilities... because, and I hate to say that cause im just casual myself, endgame forms everything in this game ^^'

    - open world leveling would make a geomancer possible, and the game more dangerous and harder, people would use party finder more. -
    do u really believe people would like to lvl the open world way in FF14? ...just take a deep breath in Pagos and the Pagos-Threads to get a slight feeling for the answer...
    well just my 2 cents ^^'
    (0)
    Last edited by Neela; 08-20-2018 at 07:22 PM.

  10. #10
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    The OP saying that Astrologian and Machinist are original. They really aren't. They are both speciality jobs from Tactics games that only one person had. I guess the names were taken because they sounded good for the lore.

    Astrologian is literally a healing time mage, and Machinist is a classic gunner with turrets. This game won't get "unique" or "original" jobs because there is so much historical lore it would be stupid to try and make them as they wouldn't fit into stereotypes or people notions of the brand.
    (0)