Quote Originally Posted by Dzian View Post
Ironically I hate ffxivs combat because it's to fast and lacks substance. Nothing has any meat or impact to it. It's just endless flashes bangs and sparkles. I've played a Paladin since beta (well since 1.2) and I still couldn't visually tell you the difference between riot blade and savage blade for example. Same with jinpu and shifu and well loads of skills actually. They're all just glorified auto attacks that have added buffs and sparkles. None of it has any real substance.

I think the overall speed and pace is where it is though not due to limitations or anything like that but rather more of a
Attempted middle ground between players. It was one of the biggest talking points way back in alpha/beta. With a pretty huge split between people wanting it slowed down and with actual substance (ala 1.23) and people wanting it super fast and flashy (ala wow)

So I think what we got was the devs idea of a compromise. If I could I'd bring the 1.23 combat system back the one was was even shown in early screens and footage during alpha and stuff. Everything just felt more powerful and satisfying to use.

Was much better than what we currently have where it feels like I gotta batter the he'll out of buttons to essentially keep a glorified auto attack going. There's very little substance or variance in skills. Which is again why I couldn't tell you the visual difference between shifu and jump or gekko and kasha. And many many more
Thank you. Every time i bring up the how boring and weightless the combat system in game, people act as if I committed sacrilege. What is it with people defending this? I literally think FFXII had a more meaty combat system. At least it felt as if you're hitting something.