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  1. #1
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Leela View Post
    • Why is the transfer set in such a short period of time? ppl that are not online during that 9 days (army, holiday, work) will just be automatically distributed across the Worlds?

    • So if for example husband and wife play together and come back from their holiday only to discover that they are just randomly tossed on different servers how will this be handled?

    people that are not online during that short period of time to log into their loadstone and set a server before randomly being distributed across the worlds.
    These issues apply to non-active players... They have over a month to reactivate if they don't want to be randomly distributed.

    EDIT: I didn't actually read any responses before posting but it seems a ton of people already said this.
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    Last edited by SniperRifle; 02-12-2012 at 09:20 AM.

  2. #2
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Leela View Post
    • Currently when more then 4 groups are standing together at ifrit or moogle ppl start red ringing left and right, characters don't spawn people are having trouble getting other ppl rezes because they don't spawn etc. etc. How is this going to be fixed with double the amount of players?

      It will be the same. Population has decreased recently but no decrease in lag.

    • Same question for the instance servers, how will an increase of population be handle there? Because at this point we all know the horrible delays we are already experiencing at those above mentioned riads.

      Stay the same. Its more of an architecture problem to be addressed fully in 2.0

    • Will the market wards be linked before this merge? or is ul'dah going to lag even more now?

      Uldah will lag more. It wasn't made to be a hub for all the players in the game.

    • Most of us choose the server by name, because the name meant something to us and we liked it, is it set in stone that we only get to know were we move after we did it?

      It is set in stone. SE thinks its reason for choosing option 4 are more important.

    • Why is the transfer set in such a short period of time? ppl that are not online during that 9 days (army, holiday, work) will just be automatically distributed across the Worlds??

      I didn't realize the transfer was happening 9 days from now.

    • So if for example husband and wife play together and come back from their holiday only to discover that they are just randomly tossed on different servers how will this be handled?

      That's some long crazy holiday....

    • Groups of friends and linkshells obviously what to stay together before selecting a server will it show how many 'slots' are still open? Or do we have to keep repeating this transfer process until we find a server that we all are able to get in before it is full and locked?

      Friends and linkshells who want to stay together should wait a few days before selecting a server. That way the bulk of people will have selected and the servers that are full will be so already.

    • All linkshells will be deleted, do we get more crest options before this? Since it is already very hard to get a unique ls crest.

      This has nothing to do with the server transfers

    Why don't you make a online server list that players can select and change around, so we can already see who choosers what and enables the people that are not online during that short period of time to log into their loadstone and set a server before randomly being distributed across the worlds.

    Because I would not want my name on that list, and I'm sure others wouldn't either.

    10charpostlimitblah
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