Red Mage did get one change: a shadow nerf. Lol
Red Mage did get one change: a shadow nerf. Lol



I can get on board with giving RDM some DoTs, but I'm not really sure how I feel about the gradual mana gauge increase added with it. If it were added in addition to the boost in mana Verholy/flare already grant when used, that just seems to be asking for mana balance issues. And if it's occurring instead of the typical mana boost from those spells, honestly I'd prefer the instantaneous effect over a gradual build of 21 points. Of all the things that can be improved for RDM, I don't think that they way mana gauge generation is handled is one of them.


I mean the gradually increase can be on the mana side that didn't get the mana boost then there shouldn't be a issue with the mana buildup.I can get on board with giving RDM some DoTs, but I'm not really sure how I feel about the gradual mana gauge increase added with it. If it were added in addition to the boost in mana Verholy/flare already grant when used, that just seems to be asking for mana balance issues. And if it's occurring instead of the typical mana boost from those spells, honestly I'd prefer the instantaneous effect over a gradual build of 21 points. Of all the things that can be improved for RDM, I don't think that they way mana gauge generation is handled is one of them.
Another point I would like to bring up is that Dia is an iconic WHM spell, the only game that gave RDM access to it was FFXI. I would call it something else maybe blight.

Yeah that’s what I mean on that btw;I mean the gradually increase can be on the mana side that didn't get the mana boost then there shouldn't be a issue with the mana buildup.
Another point I would like to bring up is that Dia is an iconic WHM spell, the only game that gave RDM access to it was FFXI. I would call it something else maybe blight.
So the side that gets the 21 Mana (depending on what finisher is done) doesn’t get the Mana tick.
I’ll have to edit that in.
But the overall goal is to get both DoTs on to get the Embolden additional effect.
I like the Blight thing; but... how about Verdia? Ahahaha


I'd rather have a bigger verflare/holy than a dot I can't even see deal dmg. (see bahamut for digit disappointment)
I don't see RDM getting a DoT.
Not because of identity, but because of mechanics. There was a huge pruning of DoT skills because classes like Summoner and Bard were getting seriously hindered on open-world bosses. Since they have a limited number of debuffs they can store, eventually you'd end up not having any on the boss, because there's no room. Hence, anyone who didn't "need" their DoT, lost it. DoTs now became upgrades of each other, minimising the number you needed.
Of course, this is just forum gossip I'm repeating. It may turn out wrong. In which case, go nuts.

Wasn't aware about that; even if it is gossip or not: it would suck. But they'd still get the bump in Mana Gauge Ticks to further speed up generation.I don't see RDM getting a DoT.
Not because of identity, but because of mechanics. There was a huge pruning of DoT skills because classes like Summoner and Bard were getting seriously hindered on open-world bosses. Since they have a limited number of debuffs they can store, eventually you'd end up not having any on the boss, because there's no room. Hence, anyone who didn't "need" their DoT, lost it. DoTs now became upgrades of each other, minimising the number you needed.
As far as the DoT; I mean, besides overworld bosses, and NMs and such: this would bump the DPS slightly, speed up the Mana Gauge a bit, to increase more Sword Rotations, on just regular content. This could be a very easy addition, balancing wise. Of course:
The Tick for the Mana Gauge would = 21 more points for the duration of the DoTs per side; if the RDM cycles through them properly.
Or, as discussed above, if it's just ONE single DoT, [For simplicity] that can only remain active if both Finishers are cycled through, it could be 2 a tick equaling: 42 for both sides.
*And I must add, that isn't adding the continuous cycle of Jolt >> Aero / Thunder >> Fire/Stone etc.
But again; it'll definitely speed up the timing to get to 80/80 for finishers.
Plus, the bouncing back and forth from Verflare >> Verholy, Keep DoT's Active, then Embolden >> Manafication >> Sword Rotation, could prove to be a good increase to overall DPS.
That and Party Members within range if done properly timed.
Last edited by PatronasCharm; 08-03-2018 at 09:14 PM.
Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29
Rdm needs more aoe dmg...takes forever to bring a mob down ugh..,would be nice if verholy and verflare gave you 10% mp back or something.Wouldnt mind scatter having a dot...

That's is true, what's funny is a while back I made a post about that, its here: http://forum.square-enix.com/ffxiv/t...E-Attack-Phase
However, sadly I believe my idea would be too ambitious. But I'm not sure of course if SE would ever even consider something like that lol; but a summary of my idea from that post is:
After using "Scatter" Enhanced Scatter would trigger [Enhanced Veraero / Verthunder] to be AoE's at half potencies.
That would give them more AoE's without adding new spells.
I also had a post a while back where maybe in 5.0 if we get VerBlizzard / VerWater, have one of them be an AoE. But again, if anything, I've changed my perspective in a few areas for RDM. And would much rather have a classic FFXI EnSpell infused Sword attack, Enblizzard/Enwater or something along those lines.
Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29



I wouldn't say RDM needs more AoE damage. More AoE interaction perhaps, but Scatter spam is fine currently and you have your burst in Moulinet and Contre Sixte. I'd say it's a lower priority compared to everything else atm. Maybe add Scatter II and allow players to exchange the Scatter proc in order to use it.
MP recovery and raw DPS are the primary concerns atm. Altering the rotation to be more friendly to players who want to optimize the class would also be beneficial, and I do think another Mana spender that fits within the spell rotation is something that's needed to balance the kit out. That said, a DoT, if tuned appropriately, is not a bad option to add free damage.
Last edited by Grimoire-M; 08-12-2018 at 03:10 PM.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
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