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  1. #1
    Player
    PatronasCharm's Avatar
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    Jul 2017
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    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96

    Red Mage DoT Suggestion

    So, there's a good bit of stuff I'd like to see added in 5.0; but maybe this could be seen in between patches to enhance DSP a bit:

    Verholy and Verflare, Additional Effect of DoTs.

    [Verholy]:

    Dia: Deals Holy Damage over Time with a potency of 40
    • Duration: 21s
    • Additional Effect: Black Manameter increases by 1 point per tick

    [Verflare]:

    Burn: Deals Fire Damage over Time with e potency of 40
    • Duration: 21s
    • Additional Effect: White Manameter increases by 1 point per tick

    [So clarifying, since after finishing a Combo that side of the Mana Gauge gets 21 Points, the DoT would increase the Opposite Side's Mana]

    *Not changing what Embolden does, just adding this if the enemy has both DoTs.

    Embolden: If Enemy is tagged with Burn and Dia, Potency of effects are doubled, and duration of effects are increased to 20s.
    • Additional Effect:
    • -10% Defense Down
    • -10% Attack Down

    Defense Down and Attack Down reduce by 2% per second until the duration of Embolden is done.


    [Other Thoughts]:

    *I was going to suggest during Embolden that the Manameter increases to [2 Points] Per second, while this effect is on; but that might be too OP, << give me some feedback on this, please?

    *That's an additional 40 Points during the duration of the effect. That could be used for a AoE Moulinet, or just a "Manafication" to get 80/80 and do another Sword Combo.

    Again, it's adding to the Overall DPS, if timed correctly.


    *During a regular Verholy / Verflare Rotation: that would be an additional [20 Points]; for both sides. Of course, the Tick would continue if the Red Mage continues to Cycle between them; but the goal would be to have both DoTs on the enemy.

    [Closing Thoughts]:

    So purpose behind this? To try to incorporate both Verholy and Verflare. At times I just ever use Verflare, but alternating between both to keep the DoT on would be a fun little change.

    What do you think? Thanks for replies ahead of time =D

    Pat out.
    (3)
    Last edited by PatronasCharm; 08-03-2018 at 09:18 PM.

  2. #2
    Player
    Maero's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I for one would be "ok" with dots to a certain point but can also see how it does not fit with the jobs identity, dots belongs moreso to smn and i am sure the community (this forum anyhow) would be very vocal.
    I would suggest some status effects but that would fall too much into time mage. My thoughts are more mellee stuff, not sure what to suggest however

    I do really hope next expansion finally sees changes to Red Mage, as it stands Stormblood has shown that they do not give the job the care like that of all other jobs
    (1)

  3. #3
    Player
    Nobuyoki's Avatar
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    Jan 2017
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    13
    Character
    Kyouki Dicarpaccio
    World
    Moogle
    Main Class
    Black Mage Lv 70
    This is actually a well thought idea. Not talking about balance though, because I'm shit with that ;D

    What I think your proposal could achieve is to force RDM to switch between Verholy and Veflare. Each one puts a long lasting dots, meaning that you would prefer to not clip those. That would give RDM a bit of work to do with their mana gauge, more than "just stay in the same range for black and white mana" ;D

    And for Maero : BLM has thunder, which is a dot and is really important in their gameplay. SMN don't whine because of that. Because if you check, a lot of classes have DoT, and Bard's DoTs are more central to their deeps that SMN ones.
    (0)

  4. #4
    Player
    Maero's Avatar
    Join Date
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    Location
    Gridania
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    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I have been a blm main for 4 years so am aware of that lol.
    I am just thinking in terms of Red Mage's identity and if they would actually change it.
    I am not 100% opposed to OP's ideas it would bring some change to the job
    (0)

  5. #5
    Player
    PatronasCharm's Avatar
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    Jul 2017
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    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    As far as perhaps changing the RDM's identity, it's hard to interpret what it would do really; what Identity does the RDM currently though, may I ask? XD

    Incorporating a mild DoT after the initial Verflare / Verholy, and adding that new balancing where the RDM will have to carefully plan on which one to do next would add a different strategic element; especially if Embolden does grant -10% Defense / Attack down. It would add something new to the table to do during a raid group.

    Of course, this is just a suggestion; I know if SE would do anything, it would be to tweak some potencies around and that's it, for simplicity sake, and for the sake of not having to deal with "Balancing" with a new DoT or a debuff on enemy.

    Thanks foe the replies btw =D
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  6. #6
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
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    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    If over time effects are added then Verflare and Verholy would need to be reduced in potency to compensate the additional damage coming from the dots. I mean generally the concept is well thought, but I'd like to see maybe more burst output from RDM more than anything.
    (1)

  7. #7
    Player
    Grimoire-M's Avatar
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    Dec 2015
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    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I'd personally prefer it if RDM did get a DoT like this. It's a good way to add to their potency without frontloading it. They don't get a spell like that at all currently. However, I feel Verflare/Holy should share the same DoT, and it should proc 2 White/Black Mana per tick (which is every 3 seconds currently) over the same duration. This would be slightly more than what you offer, not require any balancing acts around it, and fit within RDM's current play patterns nicely. It accelerates you to each subsequent melee combo without clipping, and manafication would feel a lot nicer with it.
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
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  8. #8
    Player
    Nobuyoki's Avatar
    Join Date
    Jan 2017
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    Character
    Kyouki Dicarpaccio
    World
    Moogle
    Main Class
    Black Mage Lv 70
    As some people said, they won't do shit except adjusting potencies before 5.0. So there is no real need to "adjust" potency of verholy and verflare if we do that, since they'll not do that before the new expac and 5 new skills/traits.

    In my opinion, it's a great idea in the long term for RDM's kit. I think that in theory, RDM's identity is "Keeping the balance between white and black". Adding something that asks you to keep balance between verholy and verflare seems to go in this way. But that is my personal opinion ;D
    (1)

  9. #9
    Player
    PatronasCharm's Avatar
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    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Grimoire-M View Post
    I'd personally prefer it if RDM did get a DoT like this. It's a good way to add to their potency without frontloading it. They don't get a spell like that at all currently. However, I feel Verflare/Holy should share the same DoT, and it should proc 2 White/Black Mana per tick (which is every 3 seconds currently) over the same duration. This would be slightly more than what you offer, not require any balancing acts around it, and fit within RDM's current play patterns nicely. It accelerates you to each subsequent melee combo without clipping, and manafication would feel a lot nicer with it.
    So this would be a bit less complicated, and I like that; and it would make sense to have it 2 White/Black per tick . However:
    • Alternating Between: Verflare and Verholy

    Continues the DoT. Just to keep the Red Mage shifting back and forth.

    The other reason why I proposed the individual DoTs in the first place; would to give the "Illusion" that "Hey, Verholy adds Dia Effect," Cool and "Hey, Verflare adds Burn Effect;" to give them a new identity as well, not just Flavor Text with different effects.

    Back to your point: It would fit very nicely in the RDM's current play patterns, I agree, and yes, It would definitely accelerate its DPS, without having to bolster up individual potencies and such.

    Thanks for the reply; excellent discussion

    @Nobuyoki

    Yeah, seeing how far we've gone without seeing anything major changed on RDM leads me to believe too; they're waiting for 5.0. for anything super major.
    Adding that DoT / maybe even if the DoT's potencies are like 20 or 30; that additional Mana tick would substantially increase their overall momentum, as mentioned by Grimoire up top.

    That would not only make RDM one that has to balance White and Black, but it would make them a fast-paced magic wielding machine, with a fun sword rotation that activates more often thanks to the added tick by the DoTs.

    Thanks for the reply; hopefully we can see some small changes like this one in a future update, as 4.5 looms in.
    (0)
    Last edited by PatronasCharm; 08-02-2018 at 08:00 PM.

  10. #10
    Player
    Maero's Avatar
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    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Actually Red Mage has really seen Zero changes thus far as opposed to every other job seeing one or 2. I guess they do not care all that much about the job or they think it is fine as it is despite (at least the NA community) stating otherwise.
    (0)

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