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  1. #21
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by kikix12 View Post
    An "off-tank" is a character that can successfully tank, just with more difficulty. An "off-healer" is a character that can successfully heal, just with more difficulty. Just how actual tanks have an off-tank stance. They can tank perfectly well in it, but there are times they shouldn't.

    What you seem to misunderstand is that by saying "off-tank", "off-support" and similar you suggest a character that could do these roles very well, taking place of the respective "specialists" with only mediocre decrease in ability. Now, if you said "a bit tankier against single foe" or "with some support" no one would have a problem. Dancer is expected to be rather support heavy anyway, no matter the role it will get. But the way you said it implies a character that is simply too good in all these fields. Even if you did not mean that.
    I would suggest to you to think twice when pointing out what someone else misunderstands, because you've spent so much time trying to correct something that you didn't need to correct. I don't at all suggest for Dancer to off-tank anywhere near as well as an actual tank, or heal anywhere near as well as an actual healer (if they were to heal at all). From the very beginning I limited the idea to tanking one enemy at a time, and I further expanded that even this should be limited.

    I'm sorry, but your observation that I've proposed for a DPS to have a tank stance or similar is unwarranted and not based on facts.

    What you've decided that I've implied is not based on facts.

    You've simply taken terms that have regularly been used as general blanket terms and arbitrarily decided fit specific things, and then disagreed with me for having used those terms that you decided that I had used incorrectly, when even if you could obtain a general consensus as to such, still does not go to the heart of the discussion.
    (0)

  2. #22
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Freyt View Post
    I was thinking of a DPS that was also an off tank and off support. Dancers would be able to tank single enemies by inflicting a debuff that made their next attack miss. It would be part of their regular rotation, perhaps toggled with a stance skill so they could choose a more dps oriented style of attack if it was more appropriate. They would also have dances that would be aoe buffs/heals, but not as strong as a healer.
    -Sorry for late reply(ies) I've been away at work most of the day.

    Well, technically , maybe you could tank for 10ish seconds before you die?

    So they could use Collaborator >> Spirit Bond >> Eyes on Me and give themselves a 10s tank phase. They might not survive 2 hits from lets say Kefka, or some serious NM, but they could potentially survive a weaker boss for a few seconds.

    I updated and added "Reverse Flourish," and what that does is: it either causes their next Curing Waltz / Aspiring Waltz to Cure Two times, or of course, make their next Weapon Skill hit twice.

    So they could potentially save a party wipe, or even give MP to Mages when they're in desperate need of it.

    I wanted to make Dancer (DPS) into a more fleshed out Support/DSP that took inspiration from MNK / NIN / and the Final Fantasy franchise, and of course, FFXIV style.

    Speaking of Updating, I did tweak skills etc. but again, hopefully feedback can flesh this out more; even though people either want DNC to be a healer or tank?
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  3. #23
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PatronasCharm View Post
    even though people either want DNC to be a healer or tank?
    I think part of it is because of the way that in Stormblood we got two VERY iconic jobs as DPS. For me, the reason for wanting it to be a healer: it'll be a Disciple of War healer, something that doesn't yet exist in this game. It's also why I believe BLU (or some some of tanky magic job) should be made a tank... a Disciple of Magic tank. This opens up 2 new avenues in which we can venture into. Making a DoW healer would mean taking a different approach to the design (even if only slightly differently), as the principles that distinguish DoW vs DoM mean they have to have different designs, as DoW focuses more on TP than MP usage for example, and is more based on physical rather than magical abilities.

    As for your ideas, I must admit, much as I would prefer DNC to be a healer, you've put a lot of thought into it, and it does look pretty well fleshed out.
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  4. #24
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I'll be happy of a new Dancer job, but not about another DPS.
    (2)

  5. #25
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Paladinleeds View Post
    I think part of it is because of the way that in Stormblood we got two VERY iconic jobs as DPS. For me, the reason for wanting it to be a healer: it'll be a Disciple of War healer, something that doesn't yet exist in this game. It's also why I believe BLU (or some some of tanky magic job) should be made a tank... a Disciple of Magic tank. This opens up 2 new avenues in which we can venture into. Making a DoW healer would mean taking a different approach to the design (even if only slightly differently), as the principles that distinguish DoW vs DoM mean they have to have different designs, as DoW focuses more on TP than MP usage for example, and is more based on physical rather than magical abilities.

    As for your ideas, I must admit, much as I would prefer DNC to be a healer, you've put a lot of thought into it, and it does look pretty well fleshed out.
    Yes, I agree, but I'll say this, Red Mage coming in as a DPS did bring me back from my overly long hiatus. We do need some changes when it comes to the design work of the coming jobs, may it be a melee healer, or heck a Chemist, ranged shooter healer: (Which I've suggested in a previous post http://forum.square-enix.com/ffxiv/t...Healer-Concept), or a Magic Tank [Which I want, I am so ready for a tank that's somewhat of a caster] preferably Blue Mage.

    The idea I proposed for the team was an easy way of adding Dancer (yeah I'm no coder, game designer, etc. so not sure HOW easy it would be) but making it share gear with Ninja, renaming the Ninja weapon to Shinobi, putting the word Dagger for Dancer, and perhaps giving us 3 jobs for the new expansion.

    Chemist Healer (Ranged Shooter), Blue Mage Tank, Dancer (Dual Daggers) DPS =D

    But again, I can only wish! I am just so eager to see what we'll be teased this year as to what Job we will be getting. Maybe I shouldn't get my hopes too high!
    (0)
    Last edited by PatronasCharm; 08-01-2018 at 08:15 PM.
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  6. #26
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PatronasCharm View Post
    Chemist Healer (Ranged Shooter), Blue Mage Tank, Dancer (Dual Daggers) DPS =D
    The problem with this is demand for Chemist doesn't seem to be that high. Blue Mage and Dancer demand though is through the roof. So you fix the tanks and DPS with new highly requested stuff, but healer kinda gets left out. Sure it gets a new job, but at the same time there's not a massive demand for it, so people are more likely to swing to it. Plus, Chemist being ranged wouldn't break the formula as much as Dancer being healer allowing for a melee focused healer. Every one (including your Chemist suggestion) puts you at range, safely away from the group. Dancer healer would break away from that, having you swing and swoon through the battlefield. And as they've shown with Dark Knight going from DPS in previous games to tank in this one, they aren't afraid to change things up in this game. So yeah, as much as I appreciate your suggestion and it's very well thought out, I am going to have to disagree with it.
    (3)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  7. #27
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    This game really does not need another DPS any time soon. If they add dancer, and it's not a healer, I will be supremely disappointed.
    (0)

  8. #28
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Paladinleeds View Post
    The problem with this is demand for Chemist doesn't seem to be that high. Blue Mage and Dancer demand though is through the roof. So you fix the tanks and DPS with new highly requested stuff, but healer kinda gets left out. Sure it gets a new job, but at the same time there's not a massive demand for it, so people are more likely to swing to it. Plus, Chemist being ranged wouldn't break the formula as much as Dancer being healer allowing for a melee focused healer. Every one (including your Chemist suggestion) puts you at range, safely away from the group. Dancer healer would break away from that, having you swing and swoon through the battlefield. And as they've shown with Dark Knight going from DPS in previous games to tank in this one, they aren't afraid to change things up in this game. So yeah, as much as I appreciate your suggestion and it's very well thought out, I am going to have to disagree with it.
    Ahaha I see where your coming from. The demand for Dancer / Blue Mage is through the roof man; I for one would be so happy with both jobs added

    I lived and absolutely loved my time with DNC in FFXI; curing waltz, Divine Waltz; all its support abilities etc. saving party from a link that the healer would run out of MP, or hell, I remember parties as a DNC where two of us would safely heal the EXP party.

    So a DNC healer wouldn’t be too far fetched.

    It would definitely have me play healer class that’s for sure.

    Thanks for all your feedback man, appreciated the discussion =)
    (1)
    Last edited by PatronasCharm; 08-01-2018 at 09:50 PM.
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  9. #29
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PatronasCharm View Post
    Thanks for all your feedback man, appreciated the discussion =)
    That's absolutely not a problem. It's refreshing when people take in on board as such (something I need to learn to get better at as I occasionally get fixated and stubborn, and then when proven to be wrong "throw the baby out of the bath tub"). Yeah, as a healer main myself, I do think a DNC healer could prove an interesting take on healing.

    As far as healing in this game goes though, it's fun! Especially at raid level! I'm sure if DNC was released as a healer you'd have a blast healing in this game.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

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