No more DPS in FFXIV for at least until 7.0 please, thanks.
No more DPS in FFXIV for at least until 7.0 please, thanks.
Well, you know, you got a Bard that has a defensive cooldown and some defensive abilities and a heal, Machinist that also has Palisade, Red Mage that everyone takes as a revive tool that can also be semi filled with Summoner, of which the summoner can also use Titan-egi to tank to a degree, all the healers are DPS to begin with, and Paladin can heal as well.People wonder why the devs don’t take this forum seriously. So you want it to be a dps but an off support and off tank, hell why not off healer that shoots lighting out it’s taint. This would be a utter train wreck and if you actually understood the job design of this game you would know that but eh great community brother.
What I suggested is merely just a little bit more effective in regards to this. Rather than being specialized, it's an all rounder, which takes all the archetypes of a dancer and wraps it all into one. I guess I'll put a tiny amount of effort into explaining this to you.
In my suggestion I pointed out that the method for Dancer to tank a single enemy is through their basic rotation which would make the enemy miss. Naturally you can easily make bosses or even some basic enemies immune to this, such as with silence or stun. It also doesn't effect aoe's in this slightest. It merely serves as a slightly more effective tank than what you can already do by stunning and silencing until something is dead. Additionally one could foresee that Dancer would have weak defense in general, and as such tanking more than one enemy or failing to use your rotation would make you a very flimsy off-tank. As such, this is more of a niche idea than what you have in mind.
I didn't even mention any specific buffs or heals. It could easily be just a weak party regen, or something else entirely. The idea is that dancers dancing is not exactly an offensive action, but meant to raise the spirits of those who are watching, so what else should a dance do other than that? Towards the previous point, the nimble and flexible dancer technique is what allows a dancer to engage in a 1v1 fight without too much risk, even if they should not be geared as well as the enemy, to which you can further include level disparity to weaken its effect.
Or maybe you have any further concerns other than a healer that's also a dps? Maybe you forgot that White Mage, Astrologian, and Scholar all exist.
I like the name of the quest you gave.
We have a dual dagger Class. Why not one dagger.
Other ideas are ok but I don't think SE needs any more ideas for a job also if they had a close to same idea for new content I don't think we can spell out the job here or they would be like crap we need to give them credit for it. SO JUST Demand DNC DNC DNC
Both palisade and the heal can only target others and have pretty long cooldowns. They don't make them "off-tanks" by any means. Any healer is closer to being an "off-tank" thanks to their low-cooldown shields than any of the existing DPS.
At higher levels titan is useless. When a tank in my party went away from keyboard at the start of the lvl61 dungeon, the summoner brought titan egi for the very first group of three. Not only did it die quickly...but it couldn't hold aggro for more than few seconds. A good, physical DPS will be a comparable tank to titan, if not better. Paladin cannot spam the heal. Due to its cost it requires them to restore the MP with combat skills. Red Mage CAN spam its heal, which is also pretty decent, but it was put there simply because of the theme. Red mages are red mages because they dabble in both black and white magic. Hence why they were given a decent heal. But only one, and it's not good enough to save from any major mess-up in harder content. On the other hand, Red Mages are very straightforward with only one innate skill that's not a straight-out damage skill or a self-buff related to their damage mechanic (yes, yes, there's still "Tether"...but yeah).
And healers are not "DPS to some degree". You seem to not understand the difference between "being" something and having "some" tools. Healers have maybe five or six damaging skills, out of which maybe three can be regularly used without drying them off their mana or being on cooldown. They merely have DPS because otherwise they could not play solo content.
Last edited by kikix12; 07-30-2018 at 05:43 PM.
Well SE owns the franchise! So all I’m doing is giving a suggestion; I wouldn’t even consider being recognized for any thing I recommend.I like the name of the quest you gave.
We have a dual dagger Class. Why not one dagger.
Other ideas are ok but I don't think SE needs any more ideas for a job also if they had a close to same idea for new content I don't think we can spell out the job here or they would be like crap we need to give them credit for it. SO JUST Demand DNC DNC DNC
I just enjoy this game a lot and can’t wait to see what other jobs SE can cook up for us!
If you can try to change your viewpoint just slightly, and assume that what you've stated here isn't any disagreement with what I've said, but expansion of the principals of what I've said, then you'd start to get a good idea of what it is I propose. Titan-egi can't tank very well at high levels. That is what I had in mind. Paladin cannot spam heals. That is what I had in mind. Healers are not full on DPS. That is what I had in mind.Both palisade and the heal can only target others and have pretty long cooldowns. They don't make them "off-tanks" by any means. Any healer is closer to being an "off-tank" thanks to their low-cooldown shields than any of the existing DPS.
At higher levels titan is useless. When a tank in my party went away from keyboard at the start of the lvl61 dungeon, the summoner brought titan egi for the very first group of three. Not only did it die quickly...but it couldn't hold aggro for more than few seconds. A good, physical DPS will be a comparable tank to titan, if not better. Paladin cannot spam the heal. Due to its cost it requires them to restore the MP with combat skills. Red Mage CAN spam its heal, which is also pretty decent, but it was put there simply because of the theme. Red mages are red mages because they dabble in both black and white magic. Hence why they were given a decent heal. But only one, and it's not good enough to save from any major mess-up in harder content. On the other hand, Red Mages are very straightforward with only one innate skill that's not a straight-out damage skill or a self-buff related to their damage mechanic (yes, yes, there's still "Tether"...but yeah).
And healers are not "DPS to some degree". You seem to not understand the difference between "being" something and having "some" tools. Healers have maybe five or six damaging skills, out of which maybe three can be regularly used without drying them off their mana or being on cooldown. They merely have DPS because otherwise they could not play solo content.
You argued about specific terminology or classifications, and about Red Mage in particular for some reason, but you haven't argued against the principal idea that I put forth. I'm sorry to say that you've wasted your time, but you seemed to approach this with the idea that you'd be teaching me why I was wrong, without ever telling me I was wrong about anything.
Or perhaps I'm misunderstanding the intention of your reply. Regardless, I think you've misunderstood the idea I've proposed.
An "off-tank" is a character that can successfully tank, just with more difficulty. An "off-healer" is a character that can successfully heal, just with more difficulty. Just how actual tanks have an off-tank stance. They can tank perfectly well in it, but there are times they shouldn't.
What you seem to misunderstand is that by saying "off-tank", "off-support" and similar you suggest a character that could do these roles very well, taking place of the respective "specialists" with only mediocre decrease in ability. Now, if you said "a bit tankier against single foe" or "with some support" no one would have a problem. Dancer is expected to be rather support heavy anyway, no matter the role it will get. But the way you said it implies a character that is simply too good in all these fields. Even if you did not mean that.
In regards to origin...why not have Dancer come from the Majestic Theater Company? If we're determined to give it a Garlean origin anyway.
Oh that sounds great! Thanks for the feedback; I’ll look into the Majestic Theater and sort of have it to where that’s how they got their title “Dancer” yet still the Garlean Empire utilized them to infiltrate other empires and such to gather information! I’ll be sure to give you credit for that idea
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