So.... by your logic holy should get bumped up to 400 pot. Or 680 pot like death flare and ahk mourn right?
So.... by your logic holy should get bumped up to 400 pot. Or 680 pot like death flare and ahk mourn right?


I really can’t understand the amount of people that come into these threads defending physick the way it is.
It is useless, it heals less than a monsters auto attack.
Does smn need a working physick? No. Is that an excuse to leave it in the useless state it’s in? No. It’s a simple fix, make it scale off INT the same way DoTs scale off MND on sch.
It’s not about whether it’s needed or useful on smn, it’s about the fact there is a skill that does not scale on the job it can be used by and is the only example of something like that left in the game and it does not need to be that way.

I don't even have Physick on my bars when im summoner, and I end up having just enough space for everything else.Seriously drop that spell and forget it exist while your summoner.
Yep this, remove the skill and move on with your life. Let's be honest it totally doesn't matter and if I was a Dev reading this nonsense I would ignore this forum as well. Great community btw
Oh come on now, like SMN is the only job in the game with near to useless actions for end game content. Repose, Sleep, Tether, Fluid Aura... Is there any excuse to leave these actions as they are? Not really, but Yoshi has explicitly said there is no intention to base Physick on INT.
You give SMN a working Physick and we'll be back to threads of BLMs complaining they have no practical healing spell (as if they don't complain though about not having a Rez action...)
Last edited by Kurando; 07-29-2018 at 10:46 PM.

Repose, Sleep, Fluid Aura, Tri-Bind, Blizzard II, Freeze et cetera are still functional but usually only useful when doing solo content. Some of them are even useful in very niche situations while doing group content -- Fluid Aura is fine in the exact situation it's designed for but not useful otherwise.Oh come on now, like SMN is the only job in the game with near to useless actions for end game content. Repose, Sleep, Tether, Fluid Aura... Is there any excuse to leave these actions as they are? Not really, but Yoshi has explicitly said there is no intention to base Physick on INT.
Summoner Physick is useless. Spamming it results in so little healing per second that I'd wager a Regen/Aspected Benefic is faster and far more efficient. With all the work in SB to make every action, at the bare minimum, useful in a specialized situation a Summoner's Physick is simply trash without any use whatsoever. It is simply the worst.
I do miss clutch healing in 2.x lv50 dungeons, back when Physick wasn't useless and could be cross-classed onto a Black Mage, but I'm not looking for a healing spell (or a Raise). Drain is fine as-is and fills in for the lost self-healing fairly well because it heals for about the same as old Physick used to but you're still doing some damage.
It's not hard to imagine a Trait for Arcanists that still prevents the Summoner from rivaling Red Mage healing and even benefits Scholars. As was mentioned a Trait that makes Physick heal the summon enough to rival Sustain, with the classic dichotomy of efficient heal-over-time against inefficient direct healing, would make it useful; niche, generally only good while soloing but it would have a use.
Adding the Trait for Summoners alone could work just as well. However, I feel like a Summoner-only Trait should probably tie into their spell/pet damage or offer some new utility that's worth losing the GCD... Maybe a small area buff for the party when cast on the Summon which changes depending on which is out; maybe even have it linger like Shadow Flare so placement of pets is important and spamming it doesn't help much. Maybe reducing the Summon's ability cooldowns by a few seconds every time it's cast on them. There's plenty of possibilities.
Brief taking of the piss: if two DPS Jobs are Casters and have similar damage output why does one get functional healing plus a full party damage buff and the other doesn't? ☆。(ノ◕ヮ◕)ノ*:・゚✧It~Is~A~Mystery*・°☆.。
Yes some of those actions have use but for general recent content (not solo like msq, potd, eureka etc) and end game the majority are useless. Any SB duty Repose, Sleep, Tether have literally no use at all. Blizz II and Freeze both do damage, albeit they are not used very often once better things become available. Tri-Bind well it's actually funny you mention (I can only guess you don't play SMN much?), this action was adjusted so it IS actually very useful (in party content not just solo) during DWT by receiving increased potency, and advised to use on mobs, otherwise it's the usual Ruin rotation on single targets. Even if it's not used during DWT, it still does damage like Blizz II etc.
To correctly define "useless" is something that does absolutely nothing in certain situations. Target immune to Sleep well Ripose is no good, immune to Bind that's Tether out of the window. Physick still does something even if it is pitiful and barely worth it.

In being completely ineffective in every situation, and thus having no true purpose or situation for its use, Physick is useless; in having a noticeable effect in a niche situation, or having a particular use, any of those other abilities have times where they are very useful.
I honestly don't know what you're talking about. There are plenty of SB duties that have foes which are affected by sleep, heavy, bind, silence, pacify, stun, etc. If "SB duties" was supposed to mean "SB raiding and trials" then, yes, unless a duty has a specific mechanic involving them you have a point. I'll admit the emphasis on speed and DPS output in duty finder parties means that crowd control is often ignored but it is still effective if a group wants to use it. If we're being fair about whether something is useful or useless in FFXIV you can't carve out whole categories of content.
My point in calling a Summoner's Physick useless is that it is ineffective in every situation, in nearly all content (Arcanist/Summoner Physick is crappy-but-functional until Caster gear loses Mind at iLv50), in the game -- definitively ineffective in all of HW and SB. It has no specified use.(not solo like msq, potd, eureka etc)
If we are "to correctly define" useless then its first definition is "not fulfilling or not expected to achieve the intended purpose or desired outcome." Nearly every other ability achieves its intended purpose in one type of content or another. Summoner's Physick achieves no purpose nor outcome regardless of the type of content; starting from iLv50 and continuing through HW and SB it is never worth it.To correctly define "useless" is something that does absolutely nothing in certain situations. Target immune to Sleep well Ripose is no good, immune to Bind that's Tether out of the window. Physick still does something even if it is pitiful and barely worth it.
Physick for Summoners is entirely ineffective. Fix Physick.
The intended or desired outcome of Physick is restoring a target HP, it still does that, it cannot be denied, therefore it does not exactly fall under being "useless". In the end it still does it's job, the outcome still happens regardless, but it's effect becomes very lackluster the further past ARR it goes. Again using something like Sleep where the target is immune to Sleep, that IS useless because nothing happens for the outcome except a waste of MP/casting time.If we are "to correctly define" useless then its first definition is "not fulfilling or not expected to achieve the intended purpose or desired outcome." Nearly every other ability achieves its intended purpose in one type of content or another. Summoner's Physick achieves no purpose nor outcome regardless of the type of content; starting from iLv50 and continuing through HW and SB it is never worth it.
By the way, no one mentioned anything at all about status effects such as Silence, Stun, Blind or Pacify, as THESE still work in a lot of content We are only discussing the likes of Sleep, Bind, knockback, to which I also mentioned this does not include solo content where a lot of it can actually be used,. You won't however seen them being used in DF content for the reason they just don't won't do much at all (knockback tends to be more viable but still not so much).



they could just give physick a trait on SMN that changes it completely
turn it into Nature's Minne/Mantra OGCD or something
but there is no need to buff physic to work well on SMN
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Seriously drop that spell and forget it exist while your summoner.





