Hello, I've had a few tries talking this over with most of the Novice Network on my server but I felt I wanted to post something here to see what the Devs and others in the community might think. I'm a classic WoW gamer, it was one of my first major MMORPGs and I still try and find similarities in how the game felt back then when I look for a good MMORPG today. Now I love FFXIV very much, the crafting and gathering system is great and only a few tweaks for Quality of Life stuff would be nice, like more space in the inventory for us Omnicrafters. However there is 1 major thing I've noticed in this and other MMOs that I really wish the Devs would do more to push for, and that is the use of Crowd Control skills and tactics in combat.
Now to explain what I mean and what I been seeing I do need to point out that no I haven't made it to "Endgame" yet. I go into most dungeons as a healer as that's what I'm leveling up for my main combat class atm. Now I do have a THM/BLM as well as a PLD. I have seen so many tanks pulling massive pulls, usually 2-3 full groups together if they don't turn and become Invulnerable as they go back to their starting points. Most commonly this is done so that you have the THM, Archer, RDM, MCH and any other class that has an AOE to just sit and AOE grind them down.
Yes I can see the merit in the tactic, however when you look at the way the combat flows it seems massively chaotic, especially if many of the mobs have skills you have to move out of, and more of a chore on the tank and healer. However we have several classes that have some sort of CC ability, THM gets Sleep which is an AOE CC, CNJ gets Repost which is the same but single target, and I haven't levels many of the other DPS classes but I'm sure some might have something for CC. These skills seem to be completely unused for their main intents. In fact my Novice Network is full of people who laughed at the fact of even having it on the bar to begin with.
I think it's become such a commonplace method of just AOE grinding, especially with MCH, Archers, and Melee DPS who have AOEs that have no cast time, and to me it feels like the game's combat has a very pointless flow. Almost to the whole point of thinking we just need to have the dungeons be just a straight boss fight like Trials as that's all that people take seriously, and even then if there are adds in the boss fight it's dealt with by just AOEing them all down and overhealing the tank so he can hold them all.
It just seems like it would make the game more fun if combat had more in it than "spam AOE if there's more than 1-2 mobs" (cause yes I see AOEs spammed with just 2 mobs in the pull), and made it where you wanted to use CC to lighten the load on the tank and healer and focus fired things down instead of trying to do it all at once.