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  1. #1
    Player
    jpmeyer's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Kanade Huin
    World
    Gilgamesh
    Main Class
    Marauder Lv 90

    Brayflox HM - Almost Impossible in Squadron with AST

    In the current setup, it is extremely difficult to beat the final boss in Brayflox HM when you do it in your squadron.

    1) They are the only class without an AOE skill, so they can't clear out the bombs quickly enough
    2) They can't single target fast enough, even with Lightspeed and their instant cast Combust does no damage on the initial hit
    3) The squadron chases the boss around and doesn't attack the goblin adds and don't know how to attack the bombs even with disengage/engage

    The only way I was able to clear this was to stand on the edge so that I would only get hit by one bomb and constantly shield myself with Nocturnal Sect while the boss ran me over repeatedly.

    To make this work normally:

    1) AST needs to get Gravity at level 50 so that they can AOE like every other class can.
    2) Have fewer bombs drop/reduce their damage
    3) It would also help if the squadron AI would not keep trying to chase the invincible boss around the edge of the map rather than attacking the goblin adds.
    (1)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,137
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by jpmeyer View Post
    1) AST needs to get Gravity at level 50 so that they can AOE like every other class can.
    2) Have fewer bombs drop/reduce their damage
    You found the AST solution without needing Gravity and without changing the number of bombs, though. I'd hardly call anything about this fight "almost impossible".


    Quote Originally Posted by jpmeyer View Post
    3) It would also help if the squadron AI would not keep trying to chase the invincible boss around the edge of the map rather than attacking the goblin adds.
    Target a goblin and issue your order once. Kill it, target the other, issue another order. Once. They'll listen if you don't spam your orders.
    If they're still not listening, then I dunno what to tell you. They listen to me.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by jpmeyer View Post
    In the current setup, it is extremely difficult to beat the final boss in Brayflox HM when you do it in your squadron.

    1) They are the only class without an AOE skill, so they can't clear out the bombs quickly enough
    2) They can't single target fast enough, even with Lightspeed and their instant cast Combust does no damage on the initial hit
    3) The squadron chases the boss around and doesn't attack the goblin adds and don't know how to attack the bombs even with disengage/engage

    The only way I was able to clear this was to stand on the edge so that I would only get hit by one bomb and constantly shield myself with Nocturnal Sect while the boss ran me over repeatedly.

    To make this work normally:

    1) AST needs to get Gravity at level 50 so that they can AOE like every other class can.
    2) Have fewer bombs drop/reduce their damage
    3) It would also help if the squadron AI would not keep trying to chase the invincible boss around the edge of the map rather than attacking the goblin adds.
    The solution for Brayflox HM is the same for all roles. As soon as the boss switches to invulnerable tell your squad to kill the adds, and when a bomb drops have them target one bomb, and then go stand where that bomb was to avoid getting killed by the other bombs.
    (0)

  4. #4
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Although you shouldn't have to, you could also just do the duty with a different role/job and pick something that can actually aoe the bombs more easily. I mean the duty itself was created before AST was even introduced so they weren't even considered, and I doubt SE are going to lower Gravity level requirement any time soon. The duty probably won't be balanced for squadron either when it's essentially the same as the duty you do solo/party via DF.
    (0)

  5. #5
    Player
    Clairefox's Avatar
    Join Date
    Aug 2018
    Posts
    5
    Character
    Claire Fox
    World
    Cactuar
    Main Class
    White Mage Lv 70
    You don't *need* an AoE to beat the bomb part I've found. I've been doing this command mission on RDM recently, and while Scatter was nice for the clustered set of bombs, I used Jolt mostly. I would run to the back of the chamber as he would come to the stop before firing the bombs, then run to the center after he starts - maybe it was just me, but doing this, he put the cluster of bombs more to where I first was in the back when he started. Then I engage the Squadron on the center bomb, and I Jolt 2 (or 3 if I feel I have time) away that are nearby each other (like the front-right corner when facing the entrance). Most of the time, I only have to stand in 1 blast. Sometimes I make a small pocket where I'm completely safe. Didn't matter where the Squadron was standing, they lived through the bombs every time.

    As for the goblins, definitely have your engage/disengage actions on a swivel. It's stupid that they chase the main boss. This post makes me want to try on AST. But on RDM, the goblins were never really an issue.
    (2)

  6. #6
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Hmmm I play AST , seems same mechanics though just need to work on timing switching targets really or you could try switching their AI setting a bit as well. Mine are set to Max aggressive setting. You could also try letting NPC handle healing they are actually quite smart.
    (0)

  7. #7
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ManuelBravo View Post
    or you could try switching their AI setting a bit as well. Mine are set to Max aggressive setting.
    There are no settings that have any impact on the AI. The only real control you have is over their stat distribution and targeting through Engage/Disengage.

    I found this duty tricky even on NIN with fairly robust AoE options (GCD reduction through Huton + Katon off GCD). It really comes down to juggling that Engage/Disengage to try getting squad on proper targets, and probably a little bit of luck in getting the bombs in just the right position to find that sweet spot. It'd be nice, at least for squad missions, if the ground AoE indicators on the bombs were present earlier or lasted longer, so you could at least see if you've got a safe zone before the blast, since it's rather tricky to get very much space.
    (0)

  8. #8
    Player
    KagatoAC's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Rei'sela Leiyal
    World
    Famfrit
    Main Class
    Bard Lv 75
    Quote Originally Posted by Clairefox View Post
    You don't *need* an AoE to beat the bomb part I've found. I've been doing this command mission on RDM recently, and while Scatter was nice for the clustered set of bombs, I used Jolt mostly. I would run to the back of the chamber as he would come to the stop before firing the bombs, then run to the center after he starts - maybe it was just me, but doing this, he put the cluster of bombs more to where I first was in the back when he started. Then I engage the Squadron on the center bomb, and I Jolt 2 (or 3 if I feel I have time) away that are nearby each other (like the front-right corner when facing the entrance). Most of the time, I only have to stand in 1 blast. Sometimes I make a small pocket where I'm completely safe. Didn't matter where the Squadron was standing, they lived through the bombs every time.

    As for the goblins, definitely have your engage/disengage actions on a swivel. It's stupid that they chase the main boss. This post makes me want to try on AST. But on RDM, the goblins were never really an issue.
    I spent an hour getting frustrated with this today, if I'm ever desperate enough to try it again, i might remember this. but to be honest, unless its a requirement for something I will never ever go into Brayflox HM with the squadron again
    (0)

  9. #9
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    If you don't enjoy Squadron as ast, there are other ways to level it. Like, with it being a healer, queues aren't even an excuse. I'd *rather* tanks and healers be miserable in squadron so they're encouraged to run actual content with actual people.
    (1)

  10. #10
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    People who don’t play ast do not get it. We literally have to go to extreme lengths just to push the bombs. It’s almost impossible. This needs a serious nerf for squadrons.
    (2)

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