I'd rather have Pictomancer in the game. Can still use monster abilities and attacks, but would work better because they just sketch the monster and use their attack. Now the one pictomancer that's in the core games had to see the monster, but saying that we can just draw them from memory wouldn't be a big jump away from the job is supposed to do. Could have rank and file monsters give us our skills at level ups, and job quests we fight boss tier enemies like a Behemoth or "special" variants of the popular monsters (Ahrimans, Cactuars, ect) or such for big attacks.
I just get the feeling that if they tried to get BLM in FFXIV, it'd be so different from what they typically do, that they'd just be Blues in name and dress, and then what's the point?
Of course, the same was said of RDMs and they did them justice, so who knows. In which case, scimitars are their traditional weapons. One did use a whip. One used a...fork. And one type used a gun from the FF game we don't talk about much.
Last edited by RaideDuku; 07-28-2018 at 08:18 AM.




Blue mages can wield basically anything the devs deem appropriate/thematically necessary. Unlike select other jobs, they're not defined by their weapon; the named characters in the franchise that were Blue mages in everything but name can attest to this.


I would almost want to refuse to use a gunblade job on principle. Gods those things look awkward and painful to hold and swing. Throwing the balance of a weapon so far off just ruins how effective it can be as a weapon.
That's because they are awkward, they are painful to swing, and they are ridiculously imbalanced. I've worked with a real one, so I know anyone suggesting a gunblade be used as a weapon has no idea just how godawful they are (maybe it's why we keep beating Garlean commanders: their weapons suck).




What if their weapon is a 'Monster Crystal?' Since they'll mostly be using magic (that can be physical or magical damage), I don't think they'll be using weapons (swords, canes, etc) at all. Dunno what their auto-attacks could be (nor what their role could be. If DPS, will they be Melee, Caster or Ranged?).

Mace would be nice, give monk a blunt wielding friend. Maybe mace/shield combo.
Since they're presumably going to originate in the near east, I'd like if they stuck to tradition and gave them some kind of enchanted scimitar.
I'm hoping they'll roll with the Arabic design aesthetic they had in both FFTA and XI.
I really hope (if tank) it's a hammer or mace type weapon. Would nice to see some variety other than different types of swords.
Morning star or even a huge spike ball on a chain to swing around
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