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  1. #1
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    if we wanted a non human race, why not use the wolf people in Doma. They do have some lore, and would fit in to some extent if they became a playable race, and they would be different.

    Yeah it would take gear redesigns, but I think people are over stressing that aspect. They wouldnt have to redesign every single piece of gear from teh ground up. It would most likely take place as modifications, probably in the same vane as they have for miqote, as an example.

    Itd be work, but not a "gotta restart everything from scratch".
    (3)

  2. #2
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Skivvy View Post
    I can't imagine SE wanting to add a non-humanoid race to the game. Mostly just due to the effort that would be involved for fitting all existing and future gear to the race. I mean, c'mon. They can't even be bothered to deal with tails as it is. They just clip through everything, pants, skirts, capes, etc - no special accommodation for tails as they used to do back in the day.
    The main problem is that this small indy company doesn't have enough manpower to handle so many changes. If someone finds sarcasm he/she can keep it, i have plenty left.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  3. #3
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Joven View Post
    but can't we have something that is very distinctly not human?
    Afraid not, too much extra work for something barely anyone will play.
    (10)

  4. #4
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Jandor View Post
    Afraid not, too much extra work for something barely anyone will play.

    This
    All that grind for so little pay out when everyone knows end game is all about the glamor.


    Needs Glamor, bunny girl more.
    (3)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  5. #5
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Joven View Post
    With the rumor/hopeful mill abuzz with the potential addition of Viera as a playable race one would think that I would be more excited. I mean, I like women and I like bunnies so combining them should be an all around win-win right? I'm not against them being playable, but it got me thinking about why we can't have a distinct non-humanoid race. If you're gonna pick a race from Ivalice to use then why not the Bangaa or even the goofy looking Nu mou or moogles?
    This question comes up in the forums regularly, and there's pretty much three big reasons why an "inhuman" race is unlikely to happen:
    1. Redesigning all of the existing gear in the game to fit a model with a radically different shape would be very expensive and time-consuming. Adding a race that's pretty much a variation on human is much easier, both for modifying existing gear and creating future gear.
    2. The storyline for this game has the conflict between humans and beastmen as one of the central themes. The storyline would need some significant changes to make room for what is, essentially, a playable beastman race.
    3. Once you've done both of the above, was it worthwhile? How many people will actually play the new race? Most likely, the playerbase that would choose to play it would be pretty niche. That means it's a lot of effort to satisfy very few people. Part of the reason Au Ra worked out was that it provided an additional option for two existing popular character types: huge, imposing men (competition for Roes and Highlander Hyur) and small, cute women (competition for Miqo'te and Midlander Hyur).

    If we do get an additional race (and yes, Viera seems like a strong candidate), it will almost certainly be humanlike. If we were to get Viera, in fact, they would likely be even more humanlike than their original designs - just look at what they did to Roegadyn and Miqo'te when they imported them from FFXI's Galka and Mithra!
    (5)

  6. 07-27-2018 12:21 AM

  7. #7
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    I would totally play a Tonberry. Sadly, in the lore they cannot manipulate aether like adventurers can.

    I just hope they don't make Vierra too cutesy. I would switch from miqo'te if it wasn't cutesy (Au ra was also too cutesy for me :<)
    (2)
    Last edited by NessaWyvern; 07-26-2018 at 11:48 PM.

  8. #8
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    While it might have been possible early in... pre-production of 1.0, I suspect that we are way beyond the point where converting all the existing armours to a non-human body is within the realms of possibility anymore. Currently, every time SE releases a new set of armour, they have to make at least 5 variants: Hyur Midlander Male, Hyur Midlander Female (these two are also shared by Miqo'te, Elezen and Au Ra + Female Roe and Highlander) Hyur Highlander Male, Roegadyn Male and Lalafell Male. Some outfits additionally have Lalafell Female (otherwise they use the male models). Occasionally there are armours with Au Ra-specific models but they are very very rare. Miqo'te helmets being the biggest exception.

    Anyways, my point is, while a lot of the existing armours have flexible skeleton scaling that allows the Midlander model to be reused across different races, it clearly has limitations necessitating separate models for non-standard bodytypes (Lala and bulky males). Adding any new race that isn't Midlander-shaped would roughly add 20% more meshes (more if there's significant dimorphism) that need to go into every new and existing armour set (which is a lot, hundreds if not thousands).

    Viera (if the rumours aren't just wishful thinking, they could be) would at most require extra helmet and footwear variants which isn't quite as much work as a more exotic-shaped race would be.
    (1)
    Last edited by Bonbori; 07-27-2018 at 02:29 AM.

  9. #9
    Player
    Joven's Avatar
    Join Date
    Dec 2013
    Location
    The Otter Limits
    Posts
    1,385
    Character
    Jasmine Clayworth
    World
    Spriggan
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by LineageRazor View Post
    2. The storyline for this game has the conflict between humans and beastmen as one of the central themes. The storyline would need some significant changes to make room for what is, essentially, a playable beastman race.
    It's already established as part of the lore that there are rogue sects of the beastman tribes that want peace.

    I didn't really mean that the race has to be entirely non-human, just something more than "human with horns/scaley bits" and "human with cat ears/tail" to distiguish race. I only used Bangaa as an example because they're from Ivalice and a new race for the game too.
    (1)

  10. #10
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    I also like women.

    more women please.

    However the race I want is Lupin.
    (2)
    Last edited by CainCrimson; 07-27-2018 at 12:38 AM.

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